
UGO writes: "2K Games' revelation of a differently-abled PlayStation 3 BioShock was immediately followed by a demo of Borderlands. The game is an odd sort of FPS/RPG hybrid set against the backdrop of a Road Warrior-like setting. Oh, and it's got more than 650,000 weapons variations that can either kill you or kill for you.
Set in a completely open landscape, you can navigate the wastes alone or with up to three other players in co-op. The world is large enough to accommodate vehicles, which can be found and put to good use in shortening those distances. Players can even switch seats with one another while the vehicle is in motion, an action accompanied by a lightning fast animation."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.