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350°

30 Reasons Leipzig Might Kill Off E3 This Year

E3 2008 was on the whole a rather lame affair. A lot of what was shown was great of course, but given the number of brilliant-looking games currently teetering perilously close to release, we got a miserable amount of content in terms of new unveilings. You've no doubt by now read a lot of articles questioning the future relevence of the show, and those articles have a good point, but we want to take a more positive angle on the whole situation.

You see, there is a great big hope on the horizon, and that hope is the Leipzig Games Convention, which happens next month in Germany. And these days it's bigger than the old E3.

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gamesradar.com
QueefyB6523d ago

sony will be attending so it is already a huge success

QueefyB6523d ago

they will officially unveil heavy rain so that is why they have already won leipzig

Lord Shuhei Yoshida6523d ago

heavy rain will make gears 2 look like a wii game

QueefyB6523d ago

i also heard the secret game a bbc reporter talked about will be revealed at leipzig this game is of course another playstation 3 AAAA exclusive

Lord Shuhei Yoshida6523d ago

The game is called The Protector and will be handled by Sony Liverpool and Sony Cambridgde

Nitrowolf26523d ago

yay!!!
next month will be great.
hopefully sony shows us some GOW3 gameplay along with M.A.G. gameplay.
allot of new stuff will be shown

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney44d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage45d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman44d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb44d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.