
Labeling itself a “12-bit” game, High Strangeness uses both 8 and 16-bit designs to create a unique adventure. Check out Presstartoplay's review of High Strangeness, a 12-bit adventure.

"High Strangeness was a fairly disappointing experience. There were some great ideas in play, but the execution was way off. Anyone looking for a new-age nostalgia trip isn't going to find it here." - Nintendo Feed
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High Strangeness, a hybrid of 8 and 16 bit games, was one of the first successful Kickstarter games back in 2009. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Now the game makes its way to Wii U and Ryan from The Gamers Lounge shares his review.