
Tony Nguyen of G4@Syfygames writes: "Bishop Games are a three-man team that have seen some positive reception for their game Light Fall. Not only was it warmly welcomed at PAX South and PAX East by critics and fans alike, but their project has almost immediately accepted by Steam Greenlight. However, being asked to do this preview was the first experience I personally had with the title. Going into it, I had to wonder if all the positive commentary on the game thus far was merited or only hype. After my experience with the preview build, I can definitely say that I see potential in this title, and would will be keeping an eye on it."

Light Fall's premise is simple: You're a small boy who seems to have lost his memory. This world around you is shrouded in darkness. The world, called Numbra, is hidden in a darkness that only the stars pierce. Light Fall's gameplay seems to take influence from Donkey Kong Country and Super Meat Boy, but puts its own original spin on it. It also has some basic rules. There's physics, no fall damage, the ability to jump and bounce up or off walls. However, Light Fall is unique in its implementation of its original feature: The ability to instantly call a sort of ground under your character.

WTMG's Kyle Nicol: "Overall, Light Fall is a great platformer that doesn't reach its full potential. Maybe if the game was just a bit longer and had a more interesting world, as well as a better story, it could have been something special."

Light Fall is a great game with a twist in an overcrowded and saturated genre. What it lacks in level design, it sort of makes up for that through the introduction of a new mechanic. The future prospect seems good though, if the developers plan on building upon this concept and tightening the structure.