
Scratch is a simple, easy-to-learn programming language designed at MIT's Media Lab that lets anyone create and share video games and animated stories. Scratch uses a simple set of modular building blocks that can be dragged into place and snapped together on a computer screen like Lego bricks, to create simple computer programs and animations. The software is available for free download from the Scratch web site (http://scratch.mit.edu/) and runs on both PC and Mac computers. The web site also offers tutorials, forums and the extensive archive of projects that people have decided to share.
Besides the games and animated stories envisioned by its creators, users have come up with other ways to use the system that he had never imagined, Resnick says. For example, some people have created an ongoing soap-opera program with new episodes every week, and others have created online competitions and even sophisticated simulations that reproduce scientific, historical or cultural settings, such as a simulation of Easter Island or of the layers of the Earth's structure.
A few days ago, an interview with Seamus Blackley, designer of the original Xbox, sent shockwaves among the community.
***This whole conspiracy theory (because that’s what this is) is basically entirely based on the idea that everyone involved is lying to us. ***
C'mon now. It's an opinion. Just like your opinion here. And it's from an industry professional who does have more knowledge than we do on how these things work and access to people inside the industry.
I'm not saying he's right, but you spend all this time arguing his stance and why his words are illogical, but then you go and make this sort of statement? Hypocritical.
Look, I understand the indignation about how the media is talking about this interview. I completely agree on that front. That said, personally, I don’t think Blackley is wrong. Not because he’s a former Xbox executive, but because what he described is something we see time and time again in the corporate world.
If you’ve ever worked in this kind of environment, the sequence of a head leaving, obvious substitute leaving, and then a much younger, completely unrelated executive stepping in feels like déjà vu. Every time we see this pattern, it’s usually because the company is looking for a “shake-up” in a business unit, which often just means restructuring. And restructuring usually means layoffs and shutting things down.
That said, I don’t think Xbox as a brand is going to vanish. What I think is more likely is that the division will be significantly reduced and absorbed into another part of the company.
i mean, the leadership was changed out rather swiftly, with someone who has no odea of the business the former had atleast some know-how.
i think they are slowly trying to find something else they can make money off of, and xbox might just be the thing thats costing them more than they think its worth.
that's business. unfortunately

WTMG's Leo Faria: "Reigns: The Witcher is superbly well-written, and masterfully integrated into the world and lore of Andrzej Sapkowski and CD Projekt Red’s works. It doesn’t feel like a cheap cashgrab. On the contrary, you can clearly see that Devolver, CDPR and Nerial worked together in order to come up with an engaging random story simulator that feels right at home in this world full of liars, deceivers, and terrible outcomes for everyone. Granted, it’s not the most action-packed game in existence, but think of it as you role-playing as a bard, coming up with nonsensical ballads about imaginary heroes on-the-fly. It might actually be the closest to a true role-playing game The Witcher has ever felt in videogame form, even if the gameplay is still as complex as scrolling through Tinder when you have nothing else better to do."

A multiplayer parkour experience, Parkour Labs, is making its way to PlayStation 5 with PSVR 2 support next month alongside a PC update also adding VR support.