
The technical ambitions of the developers behind these games may finally be realised with their current-gen debuts.

Todd Howard opens up on Starfield's hard development, confirms Bethesda is targeting wider hardware scalability for TES VI and future games.

A decade on from its Game of the Year-winning triumph, Todd Howard reminisces on how Fallout 4 changed Bethesda Game Studios, its TV show adaptation and playtesting The Elder Scrolls 6.
They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.
Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.
So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.
I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.
EA plans to turn Battlefield into an annual series within 5–6 years, General Manager Byron Beede tells analyst Michael Pachter.
New game every year is dumb, the only one I saw reasonable improvement that did that was L4D2.. and then they gave up.
They put the nails in the coffin with BF 2042, now they are passing the glue on it no matter the outcome of BF6. the way they have treated excelllent games of the likes of BF V is just ridiculous ....