
In 1994 Treasure released a 16-bit platformer for the Sega Mega Drive called Dynamite Headdy about a heroic puppet with a detachable head. He was born in a time when every games company felt that they needed a lovable little mascot like Mario and Sonic and with this being a platformer he also had to compete with them. A big task to undertake. Unfortunately as it was released late into the 16-bit console era he wasn’t able to pull it off in the long run and the game never quite reached the heights of Treasure’s other titles but the game is still one of the best games available on the system.

Celebrating past media that takes us to back in the day. This week: Dynamite Headdy!

GameCrate: "The Sega Genesis catalogue features a long list of classics that would be great to see revived on modern platforms. Here are five Sega Genesis games that deserve the Streets of Rage 4 treatment."
Throw in Guardian Heroes. The magic and mayhem would be crazy. With Undead Hero leading the charge.
https://youtu.be/Dli5kY7HDS...
YES!
Altered Beast with cel-shaded graphics is going to be lit!
Although I think the blood would look like tomato?
Carl Williams writes, "Sega had a lot of work ahead of them when they were able to take the lead in the 16-Bit race. Nintendo was coming with the Super Nintendo and it was guaranteed to be a sales success and Sega knew it. While Sega fumbled quite a bit early on, they were able to turn things around later on in the life of the Sega Genesis. Dynamite Headdy was one of those titles that got gamers, and the press of the time, talking. This game throws so much on the screen at times that it is amazing to behold."