
Recently Glenn Entis, Vice President and Chief Visual Officer at Electronic Arts discussed his feelings about the PlayStation 3 console.
When asked, how do the PS3 and Xbox 360 match up? Glenn responded:
"The whole industry knows it's been a challenge; the PS3's a very complex piece of equipment. On one hand it's a challenge, on the other hand there's tremendous potential in that box. I think it's going to take developers a little while to figure out how to unlock that power.
We've got games coming out now where we feel we've hit maybe 20 per cent of the potential of PlayStation 3. We know the power's there, but like any new platform it's going to take us a little bit of time to unleash it.
Was it more complex than we were expecting? Yes, probably; there were some challenges that we didn't expect. We've got tremendous confidence long-term that it's going to be a phenomenal games machine."
So to find that EA has only tapped into 20% of the PS3's power, you look at games like Fight Night Round 3 with amazing graphics and realistic facial animations, it makes you wonder what the PS3 will have in store for us in the future. Like Glenn said,"...We know the power's there, but like any new platform it's going to take us a little bit of time to unleash it."

Games Asylum: "It’s a little-known fact that Nintendo granted both EA and Activision reduced GameCube licensing costs. It was a resoundingly pro-active move from Nintendo: around ten years ago the two publishers released big-budget, heavily promoted, titles on almost a monthly basis"

Pay for a demo!? Pah! That would never happen. And if it did, we'd definitely do a little checking before running a story on it... But some demos kick all the ass, and here's 10 we'd happily pay for.
Wouldn't pay for any of them and its not because they aren't good games
I'm not paying for a demo, I don't care. Now publishers, what you COULD do to EARN more sales with upcoming games without screwball tactics is what a few games have done back in the day: make a game that you don't expect to make PHENOMENAL sales from, and add a sneek peak/5 minute demo of your upcoming big hit. A game that did that was Zone of the Enders with a sneek peak at MGS2. What's wrong with that?
The AH crew brings you their top 5 easiest 1000/1000 GS games.
But remember, you suck as a game developer, and are jsut all about the money. So, in all honesty, you probably only use 20% of every consoles power, because you just make the game as fast as possible, ship it out, and hope for a profit. You suck.
yeah what the hell are you talking about man?? they're a great company... and its good to know they are supporting the PS3
keep in mind EA is using about the same percentage on the 360. The holy Grail of games. Gears of War, only uses 40 percent of the 360 hardware. Notice he didn't give any info on the 360. This is a desparate attempt to counter all the negative press about 360 being more powerful, as EA is in bed with Sony.
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Is a multiplatform company and they are the best of the crop, much better than Ubisoft. Multiplatform companies develope for one console and port to the others and you can't blame them for that. It would be just too expensive to develope for all from the scratch. Let's just hope now they develope for the PS3 first as they got some experience with the PS3 and saw how much power it packs.
They got some badass politics, like not releaseing needed patches for PC games, but how can I hate EA when they released 2 greatest online games ever, namely BF 1942 and BF 2 and just bought the Crysis devs? I can't.