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Atomic Gamer Preview: Borderlands

Jeff Buckland writes:

''Gearbox Software is best known for their Brothers in Arms series of games, and now they're endeavoring on creating another brand new franchise: Borderlands. This one's been in the works for a while, and at E3 this year, they've gotten far enough to show it off.

Borderlands is a science fiction game taking place on a remote planet where the environment is brutal and only the toughest survive. There is little in the way of humanity here, and those who are still here - corporations abandoned their unprofitable attempts at exploiting the place years back - are tough and most will try to kill you. It's got kind of a Mad Max feel, although it's not specifically post-apocalypse - the planet you're on never really had any respectable amount of civilization to begin with. Gearbox licensed Unreal Engine 3 for this game, the same engine that powers the Gears of War series and BioShock, and they've got it so that outdoor areas are streamed to the player without "zones" or long load times.

The game is played as a first person shooter, and up to four people can play together online. It's kind of like Halo's vehicle sequences combined with a traditional action-based shooter along with a loot and level system from a sci-fi Diablo. If that sounds appealing, the demo shown by Gearbox president Randy Pitchford and a couple of producers on the game playing together showed that they're on the way to realizing that potential.''

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atomicgamer.com
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The Behind-The-Scenes Story Of The Art-Style Swap That Saved Borderlands 1

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.

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gameinformer.com
Michiel1989255d ago

ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

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Pure Arts Reveals Borderlands Collectible

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

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Despite Borderlands Movie Flop, Series Saw Boost in Sales; Take-Two to Be Selective on Licensing IPs

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.

-Foxtrot555d ago

"we don’t really need to break out the contribution from the film because while it was economically positive"

Come on, there was nothing positive about it, it literally bled money...not really economically.

Daeloki554d ago

No there was not. The same way there was no Dragon Ball live action movie, nor an Avatar the Last Airbender live action movie :)

RhinoGamer88554d ago

Polish a turd to make a what?!

DefenderOfDoom2554d ago (Edited 554d ago )

So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.