
In a conversation Examiner had with several members of the Playtonic Games team, we spoke about what gaming needs to improve upon in order to secure longevity.

Insider Gaming - "Ubisoft has cancelled yet another game, this time ending development on the Animal Crossing-inspired title Alterra."

HALIFAX (April 14, 2026) – Laid-off Ubisoft workers in Halifax have voted overwhelmingly in favour of a settlement with the video-game giant. The terms of the settlement, including the compensation employees will receive, is confidential.
I can't sit here and act like I know these workers financial situations. And I'm sure nobody wakes up WANTING to go to court. But for the sake of the industry, I wish some of these types of cases made it to trial.
Settlements allow companies to continue to do whatever abusive practices they do. While the trials (should the company lose) would actually force real changes for the better.
But again, I'm not in these workers shoes and I can understand them not wanting to risk it.

Two-day event includes exclusive reveals, trailers and playable games on show floor.
How is Ubisoft creative these days. They only do IPs they think can be continuously milked.
Prince of Persia, Rayman 4 3D, Beyond Good and Evil and an actual Pirate RPG using Black Flags.
Ubisoft NO NO NO and NO
Creative LOL no
they need to CUT back on over saturated open world games . to bloody many seem to me this generation gone open world "WILD" thats Crazy. that is why sales dropping same she-it over and over military shooter, same format with different titles . Call of duty is the seed battlefield ,destiny, halo etc all other fps branch out from Call of duty .
E3
june 16 comes we'll see same she-it again.
People complain about Ubisoft but forget that they own some of the biggest franchises in gaming (AC, Prince of Persia, splinter cell, rainbow six etc). I love their indie games, they just need to start delaying games properly when needed.
Great article! It quickly summarizes how many older gamers probably feel about the gaming industry we know today.
But it doesn't mention the primary cause for the lack of innovation and diversity: photorealistic graphics! Believe it or not, this inherently causes a ton of the risk. Why? Because to achieve those graphics; publishers need to hire 100's of artists for just a single game, costing them a ton of money and the risk that comes with it.
So ask yourself this; do you really need and/or want photorealistic graphics? Does it really make a game that much better? Is it worth it for the many sacrifices?