Ninja Theory: "In our new Development Diary we show the process behind the creation of the Hellblade first playable"

Ninja Theory's Tameem Antoniades talked with Wccftech on Hellblade's development, the "independent AAA" market and what's next for the studio.

Chris White: "I had the pleasure of talking to Tameem Antoniades, Ninja Theory's Chief Creative Director about the game's development, including how a research into psychosis helped to shape Hellblade, the game's leading actor, sybolism and how that plays a role, and more."

How Ninja Theory built a dark AAA game with 20 people and some Ikea poles.
I can't wait for this. It looks promising and I liked Ninja Theory's previous games.
Love the soundtrack!
We now now that Hellblade is part of Sony's E32015 showcase. I certainly hope the game comes together. 14 people and 10 weeks to prototype, 4 weeks to new prototype and now they've got less than 2 weeks to finish before judge's week. The witchcraft involved for rapid iteration on game builds for trade show events is just nuts. Especially when you're independently funding it. I can't wait to see it