
CGM:
Games with definite social messages are always interesting to review, because I have to navigate just how much that influences my final decisions.
Reviews ultimately require you to analyze all elements of a game that would affect a player. A game that’s stated as commentary or a representation of some kind of real-world trouble – in the case of Sym, social anxiety disorder – will undoubtedly affect how one approaches the game. There’s an unspoken pressure to evaluate games differently based on their cost, their developer, or whether they seek to raise awareness. You will often forgive a game flaws you wouldn’t a AAA product for these reasons – or, conversely, be more critical and negative because it’s attached to something that’s emotionally valuable to others.

Mental health is an important and sensitive topic. Luckily, there are plenty of games that depict these struggles and help shine a light on the matter.
Cyberpunk had some sides that did this as well. From smaller ones where some cops are trying to check in on their PTSD buddy, to bigger sides such as Judy.
At least half the people in online gaming communities are mentally ill judging by the way I've seen them talk. So this is kind of ironic considering
Night in the Woods is on top of the list with no mention of its creator who killed himself. Maybe stop celebrating your issues with a game and go get help.
The best games from 2015 you might have heard of or you might not have heard of. That all depends on you.

From the review: "Sym is a valiant effort to convey how social anxiety feels, but its platforming mechanics aren't solid enough and distract from the story and themes. The art style is striking, but the story and thematic elements are too broad to leave a lasting impact."