
Most games tell a story to some degree but not a lot really move you emotionally. Just think about the thousands and thousands of online murders you’ve committed without so much as a second thought, ok maybe you had a second thought but it was probably damn, I should have reloaded.
Nero, a puzzle adventure game developed and published by Storm in a Teacup, have created more of an emotional experience than a game. There’s no combat, just words floating around a beautiful world which at times is very Avatar-esque. Glowing animals and crystals light dark and beautiful environments and leave you walking around in amazement staring at the giant caterpillar or watching the stars shine in the exquisite night sky.

Stuggy reviews N.E.R.O. in his review. As amazingly beautiful as N.E.R.O is, the story fails to fiddle your heart strings.

Short Pause: "From the soundtrack to the environments, Nero is a finely crafted graphic novel that reminds players what it means to be a family."

COG writes - Nero is an absolutely jaw dropping interactive narrative that is sadly held back by simple puzzles, choppy gameplay and an even choppier framerate. Still, if you can get past these issues there's a strong story buried beneath it all.