
Ricky Cambier: "I have difficulty fathoming that we’ll have that kind of graphical leap in the next several years. The reality is, we probably will as we learn the systems better, so it’s all up from here, and that’s exciting.”
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

The Academy of Interactive Arts & Sciences (AIAS) is proud to announce that Evan Wells, former Co-President of Naughty Dog and one of the most respected studio leaders in modern game development, will be honored with a prestigious Hall of Fame Award. Wells’ induction will take place at the 29th annual D.I.C.E. Awards on February 12, 2026, at the Aria Resort in Las Vegas. Neil Druckmann, a longtime collaborator from Naughty Dog, will present Wells with his Hall of Fame Award live at the ceremony.
Neil Druckmann, the creative director of The Last of Us, is working on a new, unannounced game at Naughty Dog.
Wait I thought they cancelled a game? Or did they announce another project?
https://wccftech.com/naught...
I really don't want a gfx leap, I liked the Ai leap in the last of us and uncharted showed Ai working together :-)
Totally misleading/deceptive/misrepres enting headline for what he was actually trying to say
The big leap seemed to be Uncharted to Uncharted 2.
There's no Cell this time. So you get slick, (slightly soulless?) PC-like graphics. Also the capabilities of the PS4 mean that you can probably fool the eye in to thinking that you're seeing something more dynamic than it really is, hence all the smudgy rocks on Uncharted 4 videos.
If anyone can get the best out of the PS4 it's Naughty Dog. But, to me, the PS3 was as exciting as when the N64 or Dreamcast first came out. Naughty Dog was trying out all sorts with exotic tech. The PS4 is a refinement whereas the PS3 was really a revolution- in motion capture in games, in graphical techniques.
I'm sure Naughty Dog will impress us once the game is released.
Putting the patch before the wound?...