
Akella is insistent that you see Disciples III as an adult game. Its world is darker and grittier than what you would find in the world's most popular RPG, World of Warcraft. And it's not "cartoonish" like its rival in fantasy turn-based strategy, Heroes of Might and Magic. No, this is a game with shadows, portents and elves that are more dangerous than the tree-huggers of other RPGs.
The insistence is rather unnecessary. Even though it has been half a decade since the last chapter in Disciples II, the series itself is familiar to most gamers. Disciples III keeps the lion's share of the gameplay but makes small changes along the way, trying to breathe new life into a fading franchise.

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From Strategyinformer.com: "Heroes of Might & Magic (HoM&M), King’s Bounty, Disciples III: Resurrection. All three franchises have the same play style – a long campaign which switches between turn-based combat and an interactive map. Disciples III: Resurrection is no different and realistically, not even new. It’s a translated English release of a popular series found in Europe. It begs the question - with the other two franchises owning so much genre market share in English speaking territories, is there really any space left for another fantasy romp?".

Disciples III: Renaissance seeks to follow in the footsteps of Disciples II, and that’s no small task. Widely agreed as a classic, in it you play through the campaigns of three factions, the Human Empire, the Legions of the Damned, and the Elven Alliance. The Dwarven Clans and The Undead Horde are allegedly planned for release in a future expansion.