
Play: "Last week, we gave you Retro Gamer Editor Darran Jones stating the case against the trend for HD remasters on current-gen consoles. This week we present the counter argument from Play Editor Luke Albigés."
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.
So because a PS4 owner may not have owned a PS3, the rest of us must deal with the remake?
That's the lamest excuse I have ever read. If they missed out, that's what happened. Why must the developers cater to them?
And yes, remakes do replace new games. Resources and time spent on remakes are wasted when considering how they can be used toward new games.
Lets get real here. The only reason they exist (remakes), is because they return more than twice the profit due to ease of development. Any other argument in favor of remakes is just mental gymnastics.