Years on from its inception as a devoted PC project, Slightly Mad Studio's shift to current-gen consoles involves some cutbacks, though Project Cars is still very much intact as a technically accomplished racing sim. Both PlayStation 4 and Xbox One use a hybrid of PC presets, with insights from the rendering team suggesting that a bulk of these waver around its medium setting (with aspects of high). But given this is two steps below the PC's top-end ultra setting, is this enough to truly drive home the quality of the game's visuals on console - or are the differences minor in practice?
With exclusive insight from Slightly Mad Studios co-founder Ian Bell, we dive into the tumultuous history of Project CARS.
The third one was the best racing game in years. You can make it as realistic or arcade as you like, with tons of options to meet the performance points for each race. The graphics were great on PS5, running at 60 FPS 1440p on quality mode, it was certainly good enough. It was a lot like the Forza games, just more flexible in its sim and arcade options to cater the game to how you wanted to play, it's absolutely criminal how this game was trashed by losers who didn't get it and wanted to hate on it.

This video explains why we think Electronic Arts didn't see a future in the sim racing title Project CARS and promptly cancelled the fourth instalment.
After the last installment I’d say most hardcore fans left. It’s just not that good anymore so I can’t really blame EA this time.
Ask Bullfrog or Black Box or Tiburon or Studio 33 or Criterion or any of the previously acquired developers who made racing games as competition, or as developers of EA games, then eventually dissolved into oblivion or reassigned. Just ask them. They'll tell you why.

Ian Bell, the founder of Slightly Mad Studios, is aiming to hire former Project CARS employees to work on his upcoming GTR Revival project.
If it's just going to be another sim-cade that doesn't do either one correctly then no thanks.
Project CARS 2 was a step in the right direction but the physics still aren't where they should have been, so what did they do for PC3? Go completely arcade. That killed the franchise.
Besides AF the PS4 version has a lot of advantages on consoles. Resolution, frame rate and effects.
The AF notes Sony sent to developers a month or two ago to resolve the issue might not have been implemented yet and will most likely get patch like the other games that had the same problem.
No grass = pass......
Joke Lol.
*edit* why didn't he use the wipers on the ps4??
Also , out of interest , how much would a rig cost that could run PC at Max? Just watching that video , and I imagine you would have to spend a considerable amount for a few extra grass blades.
"we have confirmation that both PS4 and Xbox One feature car models amounting to 60k triangles per vehicle at peak - matching the high setting on PC. Put into perspective, the ultra car detail preset boasts a staggering 200-300K triangles per vehicle."
We also have confirmation that it's only the player's car that's 200-300K triangles in ultra settings.
http://www.neogaf.com/forum...
Clear win for the PS4 on the consoles, pc on amd disapointing hope is fix soon, on a titanx looks and run great
looks identical to the pc version