
Worthplaying reports:
''Game Center CX, at least in Japan, is nothing short of a phenomenon. It takes one highly charismatic comedian (Shinya Arino), has him test his mettle against the world's toughest video games, and chronicles his struggle through the usage of epic narration and music. During the off-hours, Arino messes around with other video game titles in a humorous manner, examines old consoles, and goes on field trips to Japanese arcades. Simply put, the show is a video game geek's dream, and a while back, it received a game bearing its name.
Game Center CX: Arino no Chousenjou, in one of this year's most profound "…wait, what?" moments, has been re-christened as Retro Game Challenge by Xseed. It's both a parody and tribute to the 8-bit and arcade era of video games. In the '80s, simpler genres such as racers, space shooters, platformers and primitive RPGs were king, and Retro Game Challenge hilariously apes the best of their kind.''

In Anthony's final 8-Bit Chronicles for 2019, he dives into...a DS game? That's right: it's Retro Game Challenge -- based off the Japanese TV show Game Center CX!

Sushi Striker: The Way of Sushido released earlier this month! We say that because E3 makes June a busy time, and also because, if early reports are accurate, not a lot of players picked it up. This is not new for developer indieszero, making its decades-long mission delivering interesting, quirky games that may slip your notice! Let's look at the team's history and break down what you may have missed.

From the article, "Which is a shame, because Retro Game Challenge, and the succession of Game Center CX games that have been released since, offer an equivalent, and often superior experience. Granted, they don’t cash in on the real nostalgia value of offering actual NES and SNES games to play, but the fact that people are earning full games makes up for that."