10°

Usability, focus testing and playtesting

Ninja Theory's take on testing a game.
Tameem Antoniades says :
'As you may know we are currently working on our Vertical Slice, the details of which were covered recently here

In summation, it is a small section of the game to near-finished standard that allows us to see if the game we imagined in our heads actually works! The vertical slice covers everything from combat, exploration, puzzles, visuals, audio, music…the full shebang.'

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hellblade.com
20°

‘Survivor Mercs’ v1.0 is coming to PC and consoles on April 30th, 2026

"Wolpertinger Games and Wandering Wizard are today very happy to announce that ‘Survivor Mercs’ v1.0 is coming to PC and consoles on April 30th, 2026." - Wolpertinger Games and Wandering Wizard.

80°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

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eurogamer.net
Relientk7713h ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga10h ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit1h ago(Edited 1h ago)

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

Outside_ofthe_Box12h ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

darthv7211h ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent753h ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

badz1499h ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning779h ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

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50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
Kiwias7h ago

Naughty Dog can’t be a factory.

Factories produce things

phongtro123_com3h ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde1h ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.