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40°

EA Wins E3?

Buttonmasher writes, "The convention is over and while it was not as flamboyant or swap stacked as the past editions the focus was squarely on gaming, but who out shone the others? It's a little bit of a shock to hear myself saying that but the general consensus from talking to various attendee's is that the EA line-up was by far the strongest amongst the attendee's present at this year's event. Let's have a look at the reasons."

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buttonmasher.co.nz
hotrider126500d ago

hmmmm?? why was'nt need for speed "undercover" mention at e3??
its announce to be released nov. 17th 2008

MK_Red6500d ago

Mirror's Edge alone wins the E3 and since they have it, well, I'm sad to say but EA indeed wins. Dead Space looks cool too.

mepsipax6500d ago

I've noticed EA isn't as bad they were in past years, they must have done some major changes to their business plan, like maybe actually putting the game ahead of the profit? thats always a good one, keep it up EA and maybe you can make a worthy sequel to System Shock 2 while you're at it, just don't go down the take 2 road and create the half-retarded, failed abortion that was bioshock, in fact, EA take Take 2 get the team that worked on bioshock (as thats the original devs) and whip them until they make a system shock 3 that doesn't suck.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney17d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage18d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman17d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb17d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.