
Digitally Downloaded writes: "Unless you've been living under a rock over the weekend (or using your weekend to do something offline, in which case I tip my hat to you), then chances are that you've heard about Yooka-Laylee."

Playtonic is a developer made up of a bunch of former RARE devs, and the first title they worked on was the 3D platformer, Yooka-Laylee. Those who followed RARE over the years definitely saw the DNA of Banjo-Kazooie in Yooka-Laylee, but it turns out the original plan was even deeper than that.
Wouldn’t they be exclusive to the Xbox One version just like they were exclusive to the Xbox 360 versions of Sega All Stars Racing
Although since Banjo-Kazooie skins were available in every version of Minecraft, it could’ve been possible for the same to apply for Yookah-Laylee

The PS4 has a killer roster of incredible platformers. Ranging from simple 2D platformers to vibrant 3D platforming games.
No mention of Astrobot on the VR, one of the best platform titles Sony have put out

Limited Run Games has announced Mutant Mudds and Yooka-Laylee tabletop games, both of which are available for pre-order until early September 2021.
Everyone is entitled to their opinion but I dont believe the text design issue is as big a deal as your making it out to be
The only worry I have for the game is over-expectation. The speed at which the game has been funded and has reached its additional goals is incredible, but at the same time I think it will be extremely hard for the team to manage that because I do believe that a lot of people will expect a full game from this (as in not a downloadable €15/€20 title, not that that necessarily means it will be a worse game but it's just how I think when I look at a platformer like R&C being sold for €50/€60 compared to an R&C game like Quest for Booty being sold for €15, then again I thought QfB was the best R&C game released last gen so yeah, maybe my point is nonsensical).
The only complaint I even begin to agree with is that this will most likely turn out to be a much more indie affair in terms of scope instead of Banjo Kazooies larger scale.
I'm not convinced these are issues to be concerned about. For example, there are some things that may not have been considered:
1. The language skills of the development team.
2. Familiarity with different development environments
3. Industry experience
Speaking from personal experience as a developer, I often find my customers perceive certain things to be difficult that aren't in execution.
While it's right to be critical of Kickstarter campaigns, given the talent on this team these feel like minor hurdles that be overcome.