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Why I have deep concerns about Yooka-Laylee

Digitally Downloaded writes: "Unless you've been living under a rock over the weekend (or using your weekend to do something offline, in which case I tip my hat to you), then chances are that you've heard about Yooka-Laylee."

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digitallydownloaded.net
smashman984034d ago

Everyone is entitled to their opinion but I dont believe the text design issue is as big a deal as your making it out to be

MattS4034d ago

And your expertise in localising games is... what exactly?

It's not as easy as you're making it out to be. There are entire textbooks on localising games, and chapters within those books on how localisations affect design.

Expertise counts.

DragonKnight4034d ago

Are you always that touchy when someone expresses even the mildest opposing opinion to your own? And where exactly is your expertise shown hmm? Are we to believe you're a developer when you post those credentials exactly nowhere? We're supposed to believe you know what you're talking about... why exactly?

Your concerns are rooted in cynicism, not actual fact. Have you heard of Axiom Verge? It's a $20 downloadable title and a fantastic Metroidvania game that has been billed "the 2D Metroid game we've all been waiting for." Guess how many people were involved with its development? 1 person. That's all. Just one person was involved, and if you played the game you'd see that, although it's not groundbreaking, it's no slouch in the design either.

You're talking about industry veterans here. People who know what they are doing because they've done it before. Did that thought never occur to you? There's your expertise. I suggest next time you try to imply a position of knowledge and experience, you can either put up or shut up.

3-4-54033d ago

* Complaining about stretch goals that have already been accomplished within the first 48 hours is pretty childish journalism.

* It's like getting mad at the World Series champions for "almost not winning".

* They obviously knew they would get support, and had this stuff in the works already, it's just a way to encourage more buyers if the word doesn't get out within the first week.

* How doesn't the writer of this know these things ?

* Getting mad at something that didn't even happen in reality is just insane.

Deep concerns ? Did you see what they accomplished with 7 people in 3 months time ?

^ Not many other dev studios in existence could have done that with 7 people. They know what they are doing.

* Miguel Cabrera hit a Home Run yesterday.....it would be like me getting mad at him for the ball almost not going over.

like what?

It happened...they already passed the stretch goals..

How can you complain about something they already accomplished as if it can go back in time and be unaccomplished ?

What an odd journalist.

Nate-Dog4034d ago

The only worry I have for the game is over-expectation. The speed at which the game has been funded and has reached its additional goals is incredible, but at the same time I think it will be extremely hard for the team to manage that because I do believe that a lot of people will expect a full game from this (as in not a downloadable €15/€20 title, not that that necessarily means it will be a worse game but it's just how I think when I look at a platformer like R&C being sold for €50/€60 compared to an R&C game like Quest for Booty being sold for €15, then again I thought QfB was the best R&C game released last gen so yeah, maybe my point is nonsensical).

Fireseed4034d ago

The only complaint I even begin to agree with is that this will most likely turn out to be a much more indie affair in terms of scope instead of Banjo Kazooies larger scale.

DigitalRaptor4034d ago (Edited 4034d ago )

Playtonic have already said that the game would have been made without any Kickstarter funding. The initial £175k was to make the game better and extra polished. They now have well over £1m so I don't see how it could have a smaller scale. Yeah, it may not be quite as big a game as Banjo, but the money they've made has to ensure a bigger world than anticipated. This is a passion project too, I don't think they'd skimp on anything.

4034d ago
deathtok4033d ago (Edited 4033d ago )

I'm not convinced these are issues to be concerned about. For example, there are some things that may not have been considered:

1. The language skills of the development team.
2. Familiarity with different development environments
3. Industry experience

Speaking from personal experience as a developer, I often find my customers perceive certain things to be difficult that aren't in execution.

While it's right to be critical of Kickstarter campaigns, given the talent on this team these feel like minor hurdles that be overcome.

50°

Banjo-Kazooie were originally going to be in Yooka-Laylee

Playtonic is a developer made up of a bunch of former RARE devs, and the first title they worked on was the 3D platformer, Yooka-Laylee. Those who followed RARE over the years definitely saw the DNA of Banjo-Kazooie in Yooka-Laylee, but it turns out the original plan was even deeper than that.

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gonintendo.com
Immagaiden1288d ago (Edited 1288d ago )

Wouldn’t they be exclusive to the Xbox One version just like they were exclusive to the Xbox 360 versions of Sega All Stars Racing

Although since Banjo-Kazooie skins were available in every version of Minecraft, it could’ve been possible for the same to apply for Yookah-Laylee

100°

17 Best PlayStation 4 Platformer Games

The PS4 has a killer roster of incredible platformers. Ranging from simple 2D platformers to vibrant 3D platforming games.

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altarofgaming.com
Phoenix761389d ago

No mention of Astrobot on the VR, one of the best platform titles Sony have put out

1389d ago
60°

Mutant Mudds, Yooka-Laylee Tabletop Games Announced by Limited Run Games

Limited Run Games has announced Mutant Mudds and Yooka-Laylee tabletop games, both of which are available for pre-order until early September 2021.

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techraptor.net