20°
7.0

Codename: S.T.E.A.M. Review | TSA

TSA:
Intelligent Systems. Rarely does the name of a developer so clearly and succinctly offer an insight into their outlook and their strategy. Beginning life as an auxiliary-tool provider for parent company Nintendo, their focus changed thanks to the programming work of Tohru Narihiro, and the creation of his first two games; the original Fire Emblem and Famicom Wars. These titles exemplified what would become the developer’s calling cards, showcasing welcoming visuals that disguised deep tactical gameplay.

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thesixthaxis.com
70°

Weird & Forgotten Nintendo Exclusives Nobody Played

Their business practices aren’t perfect, but Nintendo makes games like nobody else. But they also have their fair share of games that nobody played.

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culturedvultures.com
60°

Five years later, Code Name S.T.E.A.M. still holds up

Code Name: S.T.E.A.M. is a game that is divisive, to say the least. It’s an underappreciated classic that regularly appears on clearance racks. Which is a shame, given the involvement of Advance Wars and Fire Emblem developer Intelligent Systems and the sorcery it works to get an XCOM-like experience onto the Nintendo 3DS. Especially since now, as it turns five years old, it holds up so well.

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michibiku.com
Outlawzz2178d ago

The game was great. It would be cool to get a sequel on switch but I'm not sure if it sold well enough to warrant that.

90°

Top 10 3DS Games That Need Switch Ports

Alex S. from Link-Cable writes: "as we prepare to retire the ol' dual-screen handheld we wanted to take a look at the games that defined the system and which should make their way over to the Nintendo Switch."

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link-cable.com
Hroach6162444d ago

I’d just like the remasters of Ocerina of Time and Majoras Mask. Those were both great ports that looked nice and smooth. Would love a proper camera control in OoT that was implemented in MM3D.

Poli_Games2443d ago

Majoras Mask! It’s a must!