
At first glance, it's almost as if Saints Row 2 developer Volition is going head to head with Rockstar. You simply can't shake the unnerving impression that you're watching some kind of Grand Theft Auto spin-off, albeit one that someone has applied a layer of Tarantino-style black humour over the top of. And then set fire to it.
The original Saints Row was received with open arms by a gaming community eager to fight their way through anyone other than Rockstar's view of what a sandbox game should entail. Those willing to invest in the story of the 3rd Street Saints from Stilwater were greeted with not only many of the attributes of Grand Theft Auto: San Andreas, but a bunch of new features including extensive character customisation and plenty of side-quests to keep the interest levels up. Little wonder it sold over two million copies - not bad for a game only released on the Xbox 360.
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Roll forward two years and Saints Row 2 is nearly ready for release. Set fifteen years after the events of the first, Saints Row 2 will find your character alive yet incarcerated in a prison hospital after the near-fatal boat explosion at the close of the first game. With a bit of help from another inmate, you eventually escape the confines of the prison and head straight back to Stilwater to resume your gangland tendencies and revive a broken and splintered 3rd Street Saints fraternity who have all but drifted out of the scene.
It's difficult to ascertain which of New Zealand's conservative groups will complain the loudest at the release of Saints Row 2 - on the one hand you have a fairly damning indictment on the pointlessness of parole for seasoned criminals, but on the other you're playing a game that makes it fun to commit crime. I suspect that as with Grand Theft Auto IV, several people will voice some fairly uninformed opinions, and the rest of the country won't care.
Drive it like you stole it.

While a lot (like way too many) games launch in sorry states these days, a lot of them do eventually get polished up over time fixes. The same can’t be said for these properly broken games.
Cyberpunk and No Mans Sky are obviously the 2
best comeback stories. Cyberpunk is literally one of the best RPGs ever made now.
junctioning is only broken now because it's been datamined which monster which gives which card and which card gives which items and every single spell to junction with the highest points for each stat. For it's time when that info wasn't readily available it was good, not without it's flaws, but not broken,
i mean, ff8 is not "broken" per se, its just that the junction system is too good and easily exploited even an hour into the game. haha
Star Wars Jedi Survivor is one of them. I can’t get in the Cantina bar later on in the game. The door and other doors throughout the environment is locked off. It is a shame, because I wanted to complete the game, but I can’t until they fix it.

The 2000s was a great decade for a lot of brilliant video games. Here are the ten best games of the 2000s that you may not have played.
You know usually when someone says "you may have missed" it's games that were lesser known, hidden gems, underrated games. These are all super high profile games that sold extremely well.
I would like the original max payne remade in a new engine with ray tracing. 😊
What is this list? These are all hugely popular games. I was expecting games like Dark Messiah of Might & Magic, Advent Rising, Arx Fatalis, etc.
I've only played 3 on that list. Part of me feels bad about how little I used all the consoles I've owned as a kid. One bright side is, there's over 30 years of games to experience for the first time.