
ThisGenGaming says "Elder Scrolls combat has always been pretty clunky and not very well refined, but it has a certain charm to it. That being said, it is very binary and if you are in range and swing your sword, you will do a certain amount of damage to your enemy. This changes slightly in ESO, as long as the enemy you are attempting to kill is highlighted, your attacks will hit. You can swing at him from 15ft away and still land a strike, and while that is typical MMO combat for you, it bugs me a little. The same is true for the enemy, meaning there is no easy getaway as that wizard that’s casting spells at you may be able to do it through walls and round corners. If you’re under levelled and get surrounded, you’re gonna have a bad day."

Xbox Game Pass Quests recently reset for the month of August. So if you try to collect as many Microsoft Rewards points as possible, there's a new set available now.
This is not what I would call value for money spent. They give you quests in liveservice games to get you "re-engaged" with the monetization schemes or to get you hooked or so you at least spend some extra on skins and loot boxes. Then they dole out paltry points after you have already paid extra for whichever liveservice within a liveservice that you are already paying for. My worry is people can't actually be that stupid to fall for this, can they?

Xbox Game Pass Quests recently reset for the month of April. So if you try to collect as many Microsoft Rewards points as possible, there’s a new set available now.

The Elder Scrolls Online: Tamriel Unlimited Update 1.39 has been released on the PS4 and Xbox One.
I actually kind of enjoyed this over the weekend. Only played a little but I could see it being worth the price of a standard game (would not pay monthly however).
While it's true that you can feel certain MMO-staple mechanisms and dice rolls, I can't say I ever stood swinging a sword from 15 yards away and had hits register. In fact when it comes to melee it's quite nice that there is some basic level of collision detection, so you can't just run through your opponent like most modern MMORPGs.
I can see this game being fun during leveling but once you hit that level cap and do some end game that's it. This game will die out like destiny since it does not have the monthly subscription.
MMO's need constant income of money if you want content every 2 months.
SEMI LONG POST.
I do play a lot of MMO's . I can safely say IMO that most current buy to play models that try to emulate a mmo experience typical do not hold a person attention for more then a month. Some reasons being content, cash shop , and interaction with the developers / community moderators.
Be honest with yourself when you reply. These developers have common sense just like anyone else posting. IF you bought my game why would I care to make more content at a steady rate when I am not getting the income that I need to make quality updates. You already bought my game. I did my job. Any thing extra will be from sells and if I truly love my customers / community I made it for.
Most games that try to emulate a MMO experience with the a buy to play model ,(Destiny Would be better off on a free to play or sub route). I know a lot of people(not most) don't like the F2P route or sub but It makes a constant income from micro-transactions/ monthly sub to keep the game a float or make actually major content bases ( warframe as a example)
I got up to level 17 and cleared nearly the whole second island (I played as a member of the Dominion). My first complaint was that it was impossible to find people to do dungeons with. I was queued up for them from the moment I unlocked them and not once did I find even one person queued with me. My second complaint is that there's not as much exploration as in previous Elder Scrolls games. 95% of the places I found were tied into quests as opposed to places I would find and have my own adventures in. My 3rd is how quickly the enemies respawn. There were times I would run into a group of enemies that overpowered me so I retreated to catch my breath only to run into another group of enemies I had killed very recently and they took me out because they came back to life right behind my back.