
Tale of Tale's The Graveyard is one of Indiecade's official selections at E3 this year. The game is billed not exactly as a videogame -- at least not by the traditional definition -- but as a painting you interact with. The austere game is about completing a singular line of action. You guide a little old lady from the entrance of a graveyard to a bench at the foot of a church and then back out again. Sounds boring? Well, then you just need to expand the parameters of what a game can possibly be.

In episode 78 of the Game Under podcast, Phil Fogg updates his impressions of Fallout 4, cheesing the game like a traumatised Bethesda vet. Tom Towers offers his final thoughts on The Witcher 3: Hearts of Stone, and retracts some of his previous statements about Wild Hunt. They both go over The Graveyard (limerick or interactive critique of Cormac McCarthy's The Road) and Sunset (is Leigh Alexander a CIA plant?).

Digitally Downloaded writes: "One of the more interesting indie developers out there is Tale of Tales, a small team devoted to the idea that games can indeed be art. Games like The Path, The Graveyard and their newest title, Bientôt l'été, are not there for simple entertainment. These games look for deeper meaning, engage with players on an intellectual level and aim to be rewarding, rather than "fun.""

As the Games industry come along in years, designers are able to make games that are considered "Art". Are the though let me explain why they are not.