
After the recent announcement of Ratchet and Clank: Quest for Booty's cheap price and short play time, two of the writers at GamePlasma were left arguing over whether there is "A Shorter, But Cheaper Software Future for Gamers?"

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.
episodes ftw!
Makes sense on paper.
it ended on a cliff-hanger. i wasn't happy i'd probably have to wait at least 1.5 yrs. to find out more of the story.
now, with this short psn game, i'll have my answers and hopefully a set-up for the next game. it can work in situations like this. and i'm sure there are other examples. but, to just say all games are going this route i don't think makes a lot of sense right now.(at least until much larger storage options become much cheaper)
It's one game. Not the standarad point in which all games will be. They decided to give fans something to hold them over until thy can work on the next full fledged title. It involves the story, but also brings in something fresh.
sometimes I wonder if people will always take one game and use it as an example for all other titles.
quest for booty is only 3 or 4 hours long, chech gamespot e3 live coverage from day one. Its an experiment.