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190°

AMD Explains Two Major Features of DX12 (Async Shaders & Multi-Threaded Command Buffer Recording)

AMD explained today two major features that will be included in Microsoft’s new API, DirectX 12. These two features are Async Shaders and Multi-Threaded Command Buffer Recording.

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dsogaming.com
lifeisgamesok4061d ago (Edited 4061d ago )

Excited about more draw calls for richer scenes

it looks like these features will also help with compute

And remember Phil said full DirectX12 is coming to Xbox One :)

slasaru014060d ago (Edited 4060d ago )

It's coming but depends on developers who will use it. If DX12 means no PS4 version, than Xbox One games won't see improvements. Maximum, they can generate patches like Nvidia and AMD do now for Mantle.

Which is unfortunate

VJGenova4060d ago

All I have to say is Gears in DX12!

bleedsoe9mm4060d ago (Edited 4060d ago )

i'm sorry as long as there are going to be a xb1 and pc version that will get the maximum performance , its the ps4 that is going to be left out in the cold .

Kal0psia4060d ago

I could care less if major publishers develope for it's exclusive rendering features. As long as it provides some great games I don't mind. Also, XOne will still recieve Dx12's performance efficiency, so thrid party games will improve just like PS4 with it's API.

Kiwi664060d ago

So if i understand you correctly your saying that any xbox 1 game that uses DX12 won't be any good unless its also on ps4 despite the fact that as far as i know ps4 won't use dx12, didn't know that dx12 was reliant on ps4

GenuineGamer4060d ago (Edited 4060d ago )

Don't see why devs wouldn't use it. Easier to use and better in every way. Especially since UE4, Unity, Frostbite ect have all adopted dx12.

dx11 to GNM
dx12 to GNM

Either way it has to be coded to gnm what does it matter what version of dx it started out on.

If anything its easier seeing as gnm has more in common with dx12 than dx11.

MrSec844060d ago

Anyone saying that PS4 is going to be left out really doesn't understand it can handle all of the same multicore wide coding benefits XB1 can & PS4 is going to sell more software this generation, it's not being left behind by any 3rd party studios that make multiplats.

If a game is built using DX12 it's easier to port to GNM/X than going from DX11 to PS4's API.

Also if PS4 is the lead platform for multiplats then it's easy for developers to port that over to DX12.

If the introduction of DX12 throws up any roadblocks for Sony then they'll probably just update to a version of Vulkan, which seems likely with them being a contributing member of the Khronos group since 2005.

GenuineGamer4060d ago

@MrSec84

Yeah but Sony wont ever go for Vulkan on ps4.

GNM & GNMX is more custom fit for ps4 hardware in particular and can easily be updated to include any such new features that Vulkan may offer in the future.

It will always be called gnm/x

mikeslemonade4060d ago

We already did a calculation based on the performance boost.

Since most games on X1 do 900p and DX12 claims to do 20% more than it only brings the X1 to 1080p. PS4 is currently at 1080p. It will only get better. You X1 gamers will be in a rude awakening when this will hardly matter.

DX12 is mainly for the PC gamer.

NUser44060d ago

You realise that currently developers HAVE to use DX11 on Xbox one right? and that doesn't stop games having a PS4 version. So why would they avoid using DX12?

PS4 and XB1 have different API libraries and neither API works on the other platform.

MrSec844060d ago (Edited 4060d ago )

@GenuineGamer: When I said PS4 could get a "version of Vulkan", I literally meant in the form the API takes, like the language being changed to a similar style to Vulkan, the name isn't really important, the functionality is what I'm getting at.

@mikeslemonade: Going from 1600X900 (900p) to 1920X1080 (1080p) is a 44% difference, so a 20% performance boost isn't going to make up for the deficit in extra hardware on XB1.

PS4 features all of the same core CPU and GPU architecture as XB1, with more on the GPU side and faster memory, so the physical hardware difference will always stay the same.

As I said before PS4 can have it's CPU code spread wide in the same way as XB1, so that a single core isn't saturated, bottle necking chatter to the GPU and the addition of extra ACEs means it's much more set up for Async shader work.

The modern API approach will benefit PS4 more than XB1, because it was always designed to work that way.

mhunterjr4060d ago

I don't think developed use of dx12 would prevent a ps4 version. It just means that the ps4 port will be more challenging than the xb1 port...

But that's no different than how things are now. Current PC titles are developed with dx11 in mind, but developers still get the game running on ps4.

UltraNova4060d ago (Edited 4060d ago )

@Mrsec

There's no way a general use API like Vulkan gets to replace Ps4's lean, optimized and well known API. By then everyone will be (we already see devs being comfortable with the current one)super efficient with Sony's API, hence there will be no need for Vulkan.

I believe Sony has nothing to worry about regarding DX12 as their own API is already communicating efficiently with their system and with Team Ice they can only improve it and if need be, implement similar DX12/Vulkan features down the road.

Edit: Oh you guys beat me to it! that's what happens when you leave tabs open for a while and forget to refresh!

@NUser4

I believe the XB1 is already using 'part' of DX12's code...not sure though.

+ Show (9) more repliesLast reply 4060d ago
StrayaKNT4060d ago

Although dx12 won't do as much as some people think it will. Any slight improvements to anything will always be welcome.

NeverHeavyMan4060d ago

It won't do very much for Xbox One. On PC, the situation will be quite different. Just the fact that the CPU and GPU will have much more, taling", going on will offer significant improvements to PC game worlds. That's why I'm on the bandwagon!

Iluvtrim4060d ago

I'm ready. Let the games begin.

Eonjay4060d ago

Asynchronous compute is gonna be big. It all comes full circle. Mark Cerny said it was the next big thing and he was right.

Kal0psia4060d ago

Asynchronous compute is a complex concept, because AMD built these APUs based on that factor for HTPCs for general gaming and entertainment (similar to current gen), but never had a specific API to fully utilize it. Now it seems with Dx12's launch no doubt full implementation because the hardware had always existed, developers just couldn't use anything for it.

XanderZane4060d ago

Greatness is coming... M$ will be showing several DX12 games at this years E3. What is shown should speak for itself. I hope they release the benchmarks for the XB1 version finally. We already know what it will do on the PC. People thinking it won't do anything for XB1 games is just silly. The XB1 was built to use DX12 and not DX11 or DX11.3. That's pretty obvious by just see how the games perform with the older APIs. DX11.3 was like a substitute teacher, waiting for the real Professor to coming in and teach the class. Phil went from saying, "DX12 won't do much." to "Developers will have to create their games from the ground up using DX12 to see the performance difference." I think these features are just the beginning. Game on.

Show all comments (23)
260°

DirectX 12 Agility SDK Announced and Released Today by Microsoft

At GameStack Live, Microsoft announced and released the new DirectX 12 Agility SDK, which delivers DX12 Ultimate features to a larger base. There will benefits for Xbox, too.

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wccftech.com
Orchard1871d ago

Pretty cool. Should help devs adopt more modern rendering techniques on both PC & Xbox rather than have to target old versions to cover the majority of their users.

Sayai jin1871d ago

I saw a report that the new Windows update causes a performance decrease in gaming performance.

1871d ago
90°

NVIDIA GeForce 451.48 WHQL released, adds full support for DirectX 12 Ultimate graphics API

DSOGaming writes: "NVIDIA has just released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 451.48 WHQL driver adds full support for the DirectX 12 Ultimate graphics API. Additionally, this driver supports Hardware-accelerated GPU Scheduling when used with the Windows 10 May 2020 Update."

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dsogaming.com
2170d ago
280°

Windows 10 May 2020 Update available for download, features WDDM 2.7 & DirectX 12 Ultimate support

DSOGaming writes: "Microsoft has released the highly anticipated May 2020 Update for Windows 10. This Update brings support for both WDDM 2.7 and DirectX 12 Ultimate. Moreover, it packs some Xbox Game Bar improvements."

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dsogaming.com
GaboonViper2199d ago

Here comes another feature update that resets my settings.

Profchaos2199d ago

If it doesn't delete your files ala 1809 consider it a minor victory

1nsomniac2199d ago

I’ve noticed they do this as well.

I wonder how they legally get away with stealthily resetting all the privacy settings to allow tracking and monitoring without notifying you. It was only by chance I noticed it last time.

2199d ago
Unspoken2198d ago

Any software you use does this unfortunately.

1nsomniac2198d ago (Edited 2198d ago )

I think you’re misunderstanding what happens. All your windows settings remain untouched, it doesn’t change any of your settings accept Those related to your privacy. So all those privacy settings you agreed not to share during the installation and other privacy terms that you agreed not to share, within the privacy options page, even your offline linked windows accounts. It secretly enables all of those options without notifying you that it’s changed your selected options that both parties had agreed to. I don’t think they’ll be allowed to continue to do that under GDPR laws so we’ll see if it happens again. However unfortunately for me being in the UK, we won’t have GDPR laws for much longer after we leave the EU.

Hakuoro2198d ago

Gahl1k

The term "willingly" is questionable at best...

+ Show (1) more replyLast reply 2198d ago
2199d ago
AuraAbjure2199d ago (Edited 2199d ago )

Crash restart lockup repeat. Windows. Wonder what will happen to people who take health advice from its creator.

Edgelordsupreme2199d ago

PEBCAC

I don't have any problems, so the issue is probably someone who thinks Bill Gates has anything to do with the development of Windows in its current form.

Tacoboto2199d ago

"My PC sucks" = "Bill Gates' billions and billions of investment in vaccines and cures will kill you"?

2199d ago
BigTrain2198d ago

Crash, the END. That's what'll happen.

Asuka2199d ago (Edited 2199d ago )

As a note: WDDM 2.7 requires you to have updated drivers (which currently no official WQHL driver w/ support is available for Nvidia yet. Only development branch 450.xx). Also you need a 7th gen or newer Intel CPU w/ igpu, or a 10 series or newer Nvidia GPU, or latest AMD offerings.

WGAF2199d ago

Last time I update, the ethernet driver wasnt available so no matter what (even factory reset) I can't go online. The only way to update is to go online lol. Well I always wanted an offline laptop, so I guess got what I wish for :/

Fishy Fingers2199d ago

Use wifi (or tether to the device your posting from now) and download the driver.