
AMD explained today two major features that will be included in Microsoft’s new API, DirectX 12. These two features are Async Shaders and Multi-Threaded Command Buffer Recording.

At GameStack Live, Microsoft announced and released the new DirectX 12 Agility SDK, which delivers DX12 Ultimate features to a larger base. There will benefits for Xbox, too.
Pretty cool. Should help devs adopt more modern rendering techniques on both PC & Xbox rather than have to target old versions to cover the majority of their users.

DSOGaming writes: "NVIDIA has just released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 451.48 WHQL driver adds full support for the DirectX 12 Ultimate graphics API. Additionally, this driver supports Hardware-accelerated GPU Scheduling when used with the Windows 10 May 2020 Update."

DSOGaming writes: "Microsoft has released the highly anticipated May 2020 Update for Windows 10. This Update brings support for both WDDM 2.7 and DirectX 12 Ultimate. Moreover, it packs some Xbox Game Bar improvements."
Crash restart lockup repeat. Windows. Wonder what will happen to people who take health advice from its creator.
As a note: WDDM 2.7 requires you to have updated drivers (which currently no official WQHL driver w/ support is available for Nvidia yet. Only development branch 450.xx). Also you need a 7th gen or newer Intel CPU w/ igpu, or a 10 series or newer Nvidia GPU, or latest AMD offerings.
Last time I update, the ethernet driver wasnt available so no matter what (even factory reset) I can't go online. The only way to update is to go online lol. Well I always wanted an offline laptop, so I guess got what I wish for :/
Excited about more draw calls for richer scenes
it looks like these features will also help with compute
And remember Phil said full DirectX12 is coming to Xbox One :)
Although dx12 won't do as much as some people think it will. Any slight improvements to anything will always be welcome.
I'm ready. Let the games begin.
Asynchronous compute is gonna be big. It all comes full circle. Mark Cerny said it was the next big thing and he was right.
Greatness is coming... M$ will be showing several DX12 games at this years E3. What is shown should speak for itself. I hope they release the benchmarks for the XB1 version finally. We already know what it will do on the PC. People thinking it won't do anything for XB1 games is just silly. The XB1 was built to use DX12 and not DX11 or DX11.3. That's pretty obvious by just see how the games perform with the older APIs. DX11.3 was like a substitute teacher, waiting for the real Professor to coming in and teach the class. Phil went from saying, "DX12 won't do much." to "Developers will have to create their games from the ground up using DX12 to see the performance difference." I think these features are just the beginning. Game on.