
Flawed Masterpieces is a series designed to look at the weaknesses of gaming’s greatest titles, and remind us all that the past was not perfect. We start with Dark Souls.

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.
Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.

Before Elden Ring and Bloodborne, FromSoftware's talents for all things creepy and chilling gave Dark Souls an atmosphere unlike any other.
This feels like the epitome of a 'tepid take'. Dark Souls has always worn its gothic horror influences on its sleeve, it isn't exactly subtle.
I agree with many of these. There's always been an issue with difficulty remaining high b/c they have no idea how level you will be at a certain time. And you can't force ppl into it.
There are other imaginitive ways to get around this, by halfing hp for example.
I don't have a problem with the difficulty of magic b/c it should be a difficult thing to apprehend, only b/c it is a bot overpowered...and the satisfaction of figuring it out is awesome.
As far as upgrades, these games are niche b/c they demand time and failure, including leveling the wrong weapon and being stick with it the problem today is that no one has the patience for it. Ppl are gonna give up. It's great for those who want to min/max, bit bad for sales.
It's a rough line to walk, and I think From did a great job w BB. Yeah, many are pissed b/c of atreamlining, and others b/c it's still too difficult. But overall, From managed to give Souks fans a great game and newcomers a chance.
I do believe that there are many areas they could have been more imaginitive...PvP for example. Allow invasions based on insight, or ng+. Allow those who want to go deeper the tools to do so, bit without forcing newer players to do so to win.
One thing I wish Souls had was a 'Hard' Mode that set limits on your strength, so you had to work within a range of power. Like every area boss increased your level cap by 4-5 (whatever your starting level is would be your starting cap until you reach FireLink), you couldn't summon White Phantoms, and blocking had greater penalties if block too many times in a row (like decreased Stamina regen).
Once you beat the game the first time every other run is easy because you know how to game the system, and leveling up is almost always the best option for a hard boss/area. Speedruns are a greater test of skill, since they require a lot of dodging with a low health character.
My first run was difficult because I was underleveled for the first several bosses and never summoned for boss fights. However many bosses can be easily won when you summon the overpowered phantoms. There's some aspect of the game that allows you to go around the original difficulty.
Also in some ways having NG+ limits DS as much as it expands it. If the budget was there adding more to Valley of the Drakes, Lost Izalith, Tomb of the Giants, and Undead Parish would be awesome. However replaying the game again and again allows you to find NPC's and areas you didn't or couldn't get before.
you could always impose those handicaps upon yourself? choose not to summon or do a low level run. thats what i do after i play through. it gets pretty intense sometimes, for me atleast.
EDIT: kinda like doing the one mage run on the original final fantasy lol.
This game got so many things right <3