
GameSpot writes: "When you see someone with a demonic creature above one shoulder and an angelic creature above the other, you might expect to hear those creatures spouting contradictory advice in an effort to influence their host. In SPRay, those two hovering creatures are definitely demonic and angelic, but they spend their time spewing liquid instead of words. We took a trip to Tecmo's E3 08 booth, watched the multi-colored spouting in action, and learned about how Ray uses their abilities in his adventure.
Ray lives in a kingdom that is beset by an evil queen. She summons antimatter demons who coat the medieval landscape with a thick black tar. If Ray falls in this muck, he'll lose health and the player will have to frantically wave the remote and nunchuk to help his creature buddies free him. These creatures are Ray's alter egos, and they are used predominantly in the puzzle platforming action of SPRay. Ray does have a sword that he can use to vanquish foes, but he'll usually have to soften them up with some sort of spray attack. Directing these is as simple as pointing the Wii Remote where you want to spew, and letting loose."

Kat Bailey writes: SPRay is every kid's worst nightmare. I played a hundred games just like it growing up, most of them licensed movie titles. It's the kind of game that your parents bought you in lieu of Super Mario Galaxy, because it was on sale for $9.99 at Walmart. And hey, they look about the same, right?

SPRay is one of those rare games that defies explanation, and raises questions. Who bought this game? Why was it even made? Did Tecmo REALLY make this?

SPRay is one of those rare games where it's not very good, but could benefit from a sequel. A game with the same mechanics but vastly improved controls, combat, and level design could be really enjoyable. SPRay, while attempting to do this, falls flat on its face in the process.