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260°

DX12 And New GPU Tech Will Make High Resolution, High Frame Rate VR Possible, API Is Incredibly Fast

nDream's CEO on DirectX 12 and VR combination.

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gamingbolt.com
lifeisgamesok4047d ago (Edited 4047d ago )

More people talking about Directx 12 benefits is always good :)

To think that games that look amazing now weren't even done with the latest API is crazy

If VR takes off Microsoft will join but to be honest I can't see VR being widely adopted until years from now

holysmokesbatman4047d ago

VR looks amazing BUT, I really can't see myself using it anytime soon be it oculus,Sony or MS, it just seems isolating... Perhaps MS have the least anti social offering but either way I'm a family man and just can't see it working in my household.

Kal0psia4047d ago

Approved denial!

I see nothing wrong with Dx12 making VR better. You actually think consoles will improve VR? ...pffftt, shame on you.

eldingo4047d ago

heres hoping we can one day get 60 fps back to being a standard in games mmmm so smooth.

LifeInNZ4047d ago

Back to being a standard? When was it ever the standard?

eldingo4047d ago (Edited 3511d ago )

you may not realize this but the original jak and dexter games along with ratchet and clank were 60 fps right up until into the nexus where it went 30fps
and keep in mind the orginals were on the ps2 as in two console generations ago.

@kurruptor fair enough but if games can get 60 frames on the ps2 while on the next generation consoles they struggle to keep 30 frames per second during the gameplay what does that tell you about the devs priorities about how their game should function A game running smoother in the gameplay department is something i would take anyday over the better gwaphics (so gweat guys who needs smoother gameplay anyway lol XD).

kurruptor4046d ago

Listing a few games doesn't prove any standard existed.

Roccetarius4047d ago

Unfortunately, 30 is currently the standard due to the chains holding us back. Maybe DX12 will give us a much needed boost.

Spyroo4047d ago

nah i'd take better graphics over minor frames, people love to exaggerate the frames, such brainwash

marlinfan104047d ago

Resolution is whats exaggerated these days. Fps directly plays into how well the game plays.

n4rc4047d ago

i agree marlin.. framerate is huge.. resolution isnt even noticed by 95% of people within reason (even tho most claim to)..

SpecialK4047d ago

Unless the graphics are allowing a new gameplay mechanic, I'd take the frames.

Graphics look great for the five mins you marvel at them, but still years on I'm playing Timesplitters on the PS2 occasionally, and age of empires on the PC. By today's standards the graphics are trash but they run good.

its_JEFF4046d ago

I agree. Frames, not resolution, have a direct impact of gameplay. But, what gets a bigger impact news wise? something only being 900p or something only being 30fps? sadly the answer is resolution... it's gets the biggest reactions. My fingers are crossed that this changes over the generation.

krypt19834046d ago

only games that need to be 60fps are competitive mutli games anything else is just a cherry on top..

+ Show (2) more repliesLast reply 4046d ago
kingduqc4047d ago

DX12 is going to help pc games that are all already playing 60fps.

Kumomeme4046d ago

the original jak and dexter games fps doesnt had anything to do with gaming standard fps

until now,60fps never been standard except 30fps..quite long road to get there

those games at ps2 era that had 60fps are different story,but no reason to use that as standard...beside,not all games were 60fps during that era to

eldingo4046d ago

Im just saying if ps2 games had 60 fps why is it almost none of the ps4 games have it this is 2 console genereations later after all i don't know about you but graphics aren't everything thats my opinion.

BallsEye4046d ago

30 will stay standard due to idiots always fighting over 1080peee and better graphics on still shots so they can post it on internet and show it off to competitive camp. Majority on this website is certain brand lovers whom we can thank for holding gaming back.

kraenk124046d ago

DX12 will to 99% improve the PC on which games today already are 60 FPS as standard, assuming you have the hardware.

+ Show (4) more repliesLast reply 4046d ago
jhoward5854047d ago (Edited 4047d ago )

DX12 supports dual GPU setup which is very Good for VR gaming.

MasterCornholio4047d ago

“Yes. DX12 seems to be incredibly fast and capable of delivering some massive performance benefits,” he said to GamingBolt. “We’ve been talking to both AMD and nVidia, and I think you’ll see the combination of DX12 and new PC graphics card technology make high-resolution, high quality, high frame-rate PC VR achievable.”

Nice.

:)

Show all comments (33)
90°

Why nDreams hopes Synapse will be a "system seller" for PSVR2

nDreams CEO Patrick O'Luanaigh explains why the studio went all-in on a PSVR2 exclusive game.

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gamedeveloper.com
SullysCigar1074d ago (Edited 1074d ago )

Interesting article. It does look great in terms of production values and gameplay. The only question at this point is the length, although it clearly has LOADS of replay value thanks to the nature of the score offered at the end of each round (it's a bit like DMC), which I can see becoming very addictive.

Too many gameplay previewers are not talking about the traversal and climbing aspects. I've watched a few that haven't climbed anything even once and some aren't even using the amazing cover system, because they're having way too much fun with the shooting and telekinesis.

I guess it shows there's an abundance of ways to complete each level. I'm betting the game will force you to utilise these different ways in later levels in order to survive.

I just watched this preview, which was pretty good (if you can get past the lame language), and unlike most, it's shown at 4K (albeit only 60fps), so you can get a better appreciation of the graphics:

https://www.youtube.com/wat...

jznrpg1074d ago

Looks pretty damn cool. The guy in the video doesn’t read most of the stuff and just runs by it . It seems you can do more but he didn’t bother to check it out lol. It was also funny with the skill tree he just randomly selects whatever class and skills instantly and doesn’t bother to read them first. I would never do that .

Anyway game looks great.

shinoff21831074d ago (Edited 1074d ago )

A bit like dmc is a turn off for me. As excited as I am for psvr2 I'd love to see some of the type of games I enjoy vr upped. I'm not much into alot of fps shooters although I find some enjoyable. I'll admit a fps definitely feels different in vr from what I have played. I'm not trashing vr I really enjoyed it l, just would like to see some rpgs and platformer type games, I mentioned yesterday about xcom I know it wouldn't probably happen but I'd love to see xcom 2 in vr I'd buy one today

SullysCigar1074d ago

It's only the fact that it ranks your performance that's like DMC - like clearing an area quickly or stylishly - the rest of the game couldn't be more different. The skill trees are looking pretty deep, I've since seen in other videos, so I'm really liking what I've seen so far. Looks like there are more enemy types and guns than I first thought, too. These previews are all from the first 2 levels and they can only show 12 minutes.

shinoff21831074d ago

Sully

I see what you mean now.

320°

"People are returning, and buying new stuff -- that never happened before in VR"

Last year brought the next generation of VR hardware, says Ndreams' Patrick O'Luanaigh, and 2020 will see the same revolution in VR software

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gamesindustry.biz
ApocalypseShadow2228d ago (Edited 2228d ago )

It was happening all the time in VR. Journalists just weren't looking. Multi million sales. Repeat buyers where owners of headsets have dozens of games. Bigger games being made. They Just weren't caring enough to report it and make articles about it when their concentration was on flat gaming only.

To a VR gamer, this is old news.

carcarias2228d ago (Edited 2228d ago )

Yeah...I'm not sure this info is still current but I read recently that Steam said there were over 1.5 million headsets in use, though it didn't include those headsets that weren't plugged in during the time of data collection.

The next survey will have a way of knowing if a headset has been present and in use multiple times, even if it's not connected at the moment the info is uploaded, so the true number is probably even greater.

It'll be a long road, but things continue to gather pace and will snowball. The more headsets out there, the more games will be made therefore the number of excellent games will increase which then leads to more headsets being sold, so on and so forth :)

PS: It's harder to write clickbait articles that attract lots of views about VR games, so that's another reason gaming sites don't care ;) Why write about actual gaming when you can say, 'Tomb Raider is better than Uncharted!" and watch the clicks roll in :s

ILostMyMind2228d ago

Which site gives this blasphemous statement? 😂

CBaoth2228d ago

If we want VR to truly take off, then a joint venture is the next logical step. Sony, Valve, and Oculus all need to agree to some VR standardization for proper 3rd party support. Secondly, every 1st party IP should be treated like a timed exclusive. That's what I'm hoping Jim Ryan meant when he said we could see more Sony IPs on PC. Sony brings Astrobot to the other two, Valve readies Alyx, and Oculus releases Phantom:Covert Ops after 6 months of platform exclusivity as an example. Thirdly, extend an open invitation to MS and Nintendo to follow suit anytime they wish to join the VR market. Being inclusive instead of exclusive will be the fastest way to substantially grow the market - now that the painful infancy period is over.

zeuanimals2228d ago

Dreams allowing anybody to create any VR experience is gonna help, too. So no longer will we have to wait for devs to make the games, we can just make the VR game of our Dreams.

70°

nDreams Discuss Daydream Development

nDreams has been confirmed as a Daydream developer, with two projects in the works for Google's new mobile VR platform.