
nDream's CEO on DirectX 12 and VR combination.

nDreams CEO Patrick O'Luanaigh explains why the studio went all-in on a PSVR2 exclusive game.
Interesting article. It does look great in terms of production values and gameplay. The only question at this point is the length, although it clearly has LOADS of replay value thanks to the nature of the score offered at the end of each round (it's a bit like DMC), which I can see becoming very addictive.
Too many gameplay previewers are not talking about the traversal and climbing aspects. I've watched a few that haven't climbed anything even once and some aren't even using the amazing cover system, because they're having way too much fun with the shooting and telekinesis.
I guess it shows there's an abundance of ways to complete each level. I'm betting the game will force you to utilise these different ways in later levels in order to survive.
I just watched this preview, which was pretty good (if you can get past the lame language), and unlike most, it's shown at 4K (albeit only 60fps), so you can get a better appreciation of the graphics:
https://www.youtube.com/wat...

Last year brought the next generation of VR hardware, says Ndreams' Patrick O'Luanaigh, and 2020 will see the same revolution in VR software
It was happening all the time in VR. Journalists just weren't looking. Multi million sales. Repeat buyers where owners of headsets have dozens of games. Bigger games being made. They Just weren't caring enough to report it and make articles about it when their concentration was on flat gaming only.
To a VR gamer, this is old news.
If we want VR to truly take off, then a joint venture is the next logical step. Sony, Valve, and Oculus all need to agree to some VR standardization for proper 3rd party support. Secondly, every 1st party IP should be treated like a timed exclusive. That's what I'm hoping Jim Ryan meant when he said we could see more Sony IPs on PC. Sony brings Astrobot to the other two, Valve readies Alyx, and Oculus releases Phantom:Covert Ops after 6 months of platform exclusivity as an example. Thirdly, extend an open invitation to MS and Nintendo to follow suit anytime they wish to join the VR market. Being inclusive instead of exclusive will be the fastest way to substantially grow the market - now that the painful infancy period is over.

nDreams has been confirmed as a Daydream developer, with two projects in the works for Google's new mobile VR platform.
More people talking about Directx 12 benefits is always good :)
To think that games that look amazing now weren't even done with the latest API is crazy
If VR takes off Microsoft will join but to be honest I can't see VR being widely adopted until years from now
Approved milk...mmm tasty
heres hoping we can one day get 60 fps back to being a standard in games mmmm so smooth.
DX12 supports dual GPU setup which is very Good for VR gaming.
“Yes. DX12 seems to be incredibly fast and capable of delivering some massive performance benefits,” he said to GamingBolt. “We’ve been talking to both AMD and nVidia, and I think you’ll see the combination of DX12 and new PC graphics card technology make high-resolution, high quality, high frame-rate PC VR achievable.”
Nice.
:)