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Visual Studio for Game Development: New Partnerships with Unity, Unreal Engine and Cocos2d

Today, Microsoft is taking support for game development in Visual Studio forward in a big way through collaborations with three of the premier independent gaming engine providers: Unity Technologies, Epic Games, and Chukong Technologies

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blogs.msdn.com
TheCommentator4041d ago

Good news! Independent development just got a whole lot better.

ninsigma4041d ago

That's awesome, I love visual studio as an IDE and Unity is a great Game dev platform but I'm not a fan of the mono develop IDE that comes with it. Writing the game scripts in VS for Unity would brilliant.

rainslacker4041d ago

You can already write your scripts in VS in Unity. You have to set up which compiler to use in the settings, but if you select VS it will automatically go to VS when you click on a script, and then when you edit and save it, it will update automatically in Unity. you can leave VS studio open in the background, and it is pretty quick.

VS also offers debugging and real time code syntax reference and completion like it does for standard programs within VS which makes it much better than Unity's built in script manager.

ninsigma4041d ago

Nice, never realised!
The dubugging ability is definitely something I was missing when using unity!!

rainslacker4041d ago

No doubt. Unity has come a long way in the last 5-6 years compared to it's early releases. Only downside to the VS component was that sometimes when using C# code, if you tried to use certain features of the language it would say it was OK, but wouldn't actually run. Most of those things though weren't suitable for most games, like reflection for instance.

I can say that the use of VS and Unity is how I learned most of C# though. The rest I just picked up along the way.:)

ninsigma4040d ago

So it was kind of a basic teathering for them by the sounds of that but now it seems it's going to have full support.

C# is by far my favourite coding language. I learned it on the fly while I was doing my placement then used it in unity (with mono) for my last project in college.
Now I use it all the time at work so I'm fairly happy with that! Though I never new how much of a pain config files were before I started xD

If you've ever used c++ (especially for game dev) I'm sure you understand the joy it is to use c# xD

rainslacker4040d ago

I don't know about tethering. It acted as a script editor for Unity and saved the files that Unity uses to run it's code.

I do like C# for a lot of things, and Mono is almost identical in both form and syntax.

The reason it would show unity script as proper C# code in VS though is because of the framework which can run that code. Technically, you could use those things within Unity's build, but it wouldn't be ideal due to the demands on the processor and the memory to do things like reflection.

This current thing sounds like it's just expanding what it has offered in Unity for a while not into UE4 and Cocos2D, which is quite good IMO.

Otherwise, I use C++ now for work, or straight C in some cases. C# is certainly easier to write and read, but C# is a very high level language for games. Unity gets away with it due to stripping out unnecessary code from the framework, and doing a special build where the framework runs within the game itself instead of as a translator run by the OS.

If I had to pick one as a preference for general work though, I'd likely pick C# since I have a ton of personal libraries and tools built to manage all sorts of stuff that has rather bloated libraries within the MS libraries.

+ Show (1) more replyLast reply 4040d ago
rainslacker4041d ago

Visual Studio has been available to use for coding in Unity for quite some time now, and it's much better than the built in coding tools. It's been available non-natively for coding in Unreal for a while as well, but when I used it, the plug in for VSS wasn't all that sophisticated and made it no better than the built in compiler.

Really surprised about cocos2D support so maybe this means that cocos will come to windows phone soon, which would be awesome.

70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai11d ago (Edited 11d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio11d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing11d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9211d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit11d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing11d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9210d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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70°

Xbox boss: Memory crisis could impact next-gen hardware pricing

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.

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gamedeveloper.com
Eonjay12d ago

When does this end? Its killing everyone. Consoles and PC. And for what? AI? The benefits of AI are completely outweighed by the negatives. And the government should have never allowed one company to buy up all the RAM.

Lexreborn213d ago

This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.

This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.

I’m not even sure MS has that endurance with Xbox yet

Fishy Fingers13d ago (Edited 13d ago )

I mean.... what?

We're at a point that Samsung wont even provide their own phone department ram because they can sell it at higher prices to 3rd parties (AI). Its more profitable to sell the ram than make their own devices with it.

You think because R&D starts 5 years ago the 3rd party component manufacturers will honour that price? They'll sell it to whomever is paying the most today, not some gentlemens agreement they made years ago. AI farms will buy more volume at higher prices than any console manufacturer will. It'll be the same for Playstation.

Lexreborn212d ago

Contractual agreements are not the same as “gentlemen” agreements. If you think that they work with their distributors a month before production then their entire business model is trash. They work with companies like nvidia constantly for building the graphics cards they need. They work with companies that build motherboards years in advance. This is what proper business planning does.

They are not buying components on a whim like a consumer. So again, considering the ram isn’t a singular module and is integrated into the motherboard I highly doubt they wouldn’t have a final schematic that they are supposed to be building around.

If they are delaying production another 3 years then it’s obvious again this is an after though project and is just trying to be responsive to their bad execution they had the last 14 years.

It also isn’t far fetched to use their failure to produce first party titles the last 7 years including the highly anticipated games I mentioned all being cancelled. That they would continue to you know… lie

Sitdown13d ago

You don't really know how this works huh?

Profchaos13d ago (Edited 13d ago )

Helix is going to be stupidly expensive

Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential

I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought

That's going to be ps6 vs Helix

Eonjay12d ago

Yeah with FSR 5 they should be able to offer a much cheaper version of Helix.

Eonjay12d ago

While this does seem to be the case, I am encouraged by the statement from Microsoft about wanting to provide affordable options. If this means a Series S style Helix, at least there will be something affordable being offered.

XBManiac12d ago

Series S is what has killed Xbox Series so... Will they dare?

blacktiger13d ago

It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs

pwnmaster300013d ago

Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

DarXyde13d ago

Another important lesson from this generation: while Nintendo showed us that prices don't necessarily need to ever drop, we've now learned that waiting 1-3 years does carry some risk that prices increase. This generation is just bizarre in all the wrong ways.

LucasRuinedChildhood13d ago (Edited 13d ago )

The factors are largely external. Covid and Russia-Ukraine war causing inflation led to the first price increase in 2022.

Then we get Trump's tariffs increasing hardware prices, AI boom causing a RAM crisis, war on Iran causing a worldwide fuel crisis which impacts the cost of everything.

Gaming doesn't exist in a vacuum. The last few years have been a shitshow and lot of it was definitely avoidable.

DarXyde12d ago

LucasRuinedChildhood,

For sure. No disagreement on the external factors doing a lot of this. Where I have to gently push back however is on two fronts:

1. The pandemic definitely caused some issues: asynchronous development was a big issue and really complicated timelines and affected game quality. At the same time, when it comes to price hikes, it's really difficult to know what was genuine necessity and what was taking consumers for a ride. The pandemic brought about "stag-flation" which was increasing prices and stagnant wages, which was a problem caused by supply chain constraints. There was also "Greed-flation", where companies that were slightly affected or had no issues took advantage of the situation and squeezed everyone citing supply chain issues when there were none.

2. It's definitely true that the tariffs, AI boom, and RAM crisis were all things enabled by tech broligarchs throwing money at this caricature of a world leader, one of them being Satya Nadella. I don't think Sony and Nintendo have contributed much to this problem if at all, but Microsoft's Nadella I feel was instrumental in causing every one of those issues. Microsoft as a company contributed to both candidates (though they gave Harris 4x as much if I recall), but Nadella was all in on letting AI run wild. He paid for unregulated AI, and got a war that's not a war (even though Trump called it that at least five times on television) that screwed up helium access. So for me, I feel that one of the players in the gaming industry is a key architect of these issues, and for that reason I struggle a bit to think of it as "external".

Show all comments (28)
50°

'The big things that we're thinking about'

In an exclusive interview with Game File, new(ish) Xbox boss Asha Sharma and Xbox chief content officer Matt Booty explain their vision for Microsoft’s gaming division

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gamefile.news
Agent7514d ago

A good start would be to release games to go with the console. My Xbox Series X has gathered dust virtually from launch. My advice would be to ditch a next console and release games on PC, PlayStation and Switch. Another idea would be a hybrid console based on Xbox Series X tech and go the same route as Nintendo. Another idea would be to pull out of gaming altogether. Plenty of options there.

Reaper22_12d ago

Why would they pull out? They have the momentum. Sony has been getting nothing but bad news lately.