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20°

AAA should invest in indies - Ori dev

Thomas Mahler talks about his studio's reputation, distributed development, and the project he'd love to sign to a publisher

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gamesindustry.biz
StrayaKNT4069d ago

His game is arguably the best game of this year so I cant wait for their next project.

60°

No Rest For The Wicked Could Become A Long-Term RPG Platform, Says Moon Studios CEO

Moon Studios CEO Thomas Mahler says No Rest for the Wicked could evolve into a long-term RPG platform with new modes like roguelike, survival, and farming.

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noisypixel.net
ShwaaMan82d ago

Is this game ever coming to consoles? My pc friends played it in early access over a year ago….

StoneTitan80d ago

I do envy pc players sometimes because of the early access. For this game especially.

Anyway, consoles will get the definitive version in the end so all good.

260°

Your Indie Game Just Sold 2 Million Copies… So Why Are You Still Broke?

Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "

Terry_B370d ago

I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.

Seriously, no.

StoneTitan369d ago

its an independent studio that is not owned by any big studio or publisher. what else would you call them?

TheCaptainKuchiki369d ago (Edited 369d ago )

Indie means independant PLUS low budget.
Say I'm a billionnaire and decide to fund my own game with a $20M budget, is it an indie game just because I don't call a publisher? Dev costs increase yeah, but $10M is hardly indie

StoneTitan368d ago

@TheCaptainKuchiki I mean there is a word, independent, now look up what independent means.

https://dictionary.cambridg...

If you are a billionaire and fund your own game your game your studio is definately an independent studio xD
Thats what the word means.

TheColbertinator369d ago

Game development expenditures have exploded since the old days, Terry. Office space, hiring computer techs, game development equipment and art direction all have insane costs now.

Terry_B369d ago

Stardew Valley.

a game does not have to cost 10 millions or even 1 million..or even 100k to be successful

thorstein369d ago

Office space is cheap since so many people now work from home.

The only thing exploding is the price to the customer and the CEO's bank account.

TheColbertinator369d ago

Regardless the expenses are still there. If every indie studio had a success like Stardew Valley, they wouldn't be begging big time publishers, crowdfunders and investors to cover development costs. Alas most don't.

Santouryuu369d ago

I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?

thorstein369d ago (Edited 369d ago )

CEO makes CEO noises.

If he takes a 1 million dollar bonus every year the game is being made and the game took 5 years to be made, the "cost" isn't 10 million, it should be 5 million.

It's just more magical accounting. This industry is replete with it.

staticall369d ago (Edited 369d ago )

@Santouryuu
Yeah, it's weird. On top of that, he subtracts engine, tax from HIS own money, but this should be put on the publisher (or at least be split, 50%/50% or how they agree), because they're benefitting from the sales as well. On top of that, he makes it look like he didn't get a cent, but he (and his team) was paid the salary the whole way through, with bonuses and stuff. Probably rent for the office was taken care of as well and licenses/devices too.

And also, he acts like his games' average price was $10 (by the way, if the game cost $10 million, who decided to sell it for $20?! Sounds idiotic), which is ridiculous, popular indie games don't do 50% discount right after release and the most of the sales are done a few months after release (according to the publishers). As an example, look at Rimworld, Dwarf Fortress, Factorio, Kenshi, they either didn't have 50% discount yet or had it years after the release.

Also, he acts like the game was only sold on Steam, but that's false. And Microsoft, i'm more than sure, didn't take 30% from them (because it's a game published by them on their platform).

The only thing this tells me is that someone is trying to manipulate us and you shouldn't work with Microsoft if you want to remain sane.

StoneTitan369d ago (Edited 369d ago )

because thats what he has to HAVE RIGHT NOW to develop the next game (engine, tax andso on)

Yes xbox of course did not have the 30% tax but then again he is just making a hypothetical, I am pretty sure their game did not sell exactely 20millions ^^

StoneTitan369d ago (Edited 369d ago )

Its not the cost of storefront. Your game made 20million but from those 20million the store takes 30%. Steam took 30% from the 20million you made. got it?
If you make 20million in sales Steam takes 6 million.
So you only get 14millions. Then you have to pay back what you owe the publisher, so 10millions in devcost and 2million in marketing.
So you are left with 2millions.
From the 2millions of pure profit 70% goes to the publisher and 30% to the developer (depending on your contract)
So you are left with 600k to pay for your next game, for now.
lots of numbers but very clearly put

attilayavuzer369d ago

Really enjoy the Ori games, but the studio head has always been an insufferable dickhead. Those costs aren't included cause he's miserable and full of shit.

+ Show (1) more replyLast reply 369d ago
leahcim369d ago

please bring Ori to Playstation!!!!

T_T

franwex368d ago

Where did those $10 million go though? It’s a loan basically, but didn’t those pay through the development? Essentially the developer got paid $10 million upfront to make a game. If the game didn’t hit $12 million in sales-say $8 million. The publisher lost that money. The developer still got $10 million. Sure, maybe their next game may not be funded-but they wouldn’t have to come up with the $4 million missing. That’s a loss from the publisher.

StoneTitan367d ago

absolutely correct.
He is pointing out the fact that even IF you have a hit game that sells 2million dollars. Does not mean you can pay for the next project.

140°

Ori Dev Pushes Back on No Rest for the Wicked Review Bombing

Thomas Mahler warned that unfair review bombing could harm the studio’s future but later clarified it's not in immediate danger of closing.

Levii_92390d ago (Edited 390d ago )

I really, really hope that this amazing studio will eventually give us one last Ori game, it can be a prequel. Will of the Wisps is one of my favourite games of all time but as for their new game ehhhh.. let’s just say i have zero interest in it but they seem very passionate about it so i hope this review bombing doesn’t affect the studio’s future.

PhillyDonJawn390d ago (Edited 390d ago )

It doesn't even have to be an Ori game it can just be similar. I want them to make a side stroller combat game. Kinda like super smash bros but with ori playstyle

Michiel1989390d ago

if you like arpgs, but wasn't a big fan of screenclearing attacks, this is a really fun game. It's sort of diablo meets dark souls.

jznrpg388d ago

I personally got bored of Ori after a while. The pinballing got old for me.

HyperMoused390d ago

This is a great game, i dont think its fully released yet, but it has a heap of content if you want to get stuck in

BABI-PANGPANG390d ago

I don’t get the criticism at all. From the visuals to the story, music, voice acting, and gameplay, it’s incredible on every level. Sure, some parts aren’t perfectly balanced yet and there are a few glitches, but the game isn’t even fully released. I’ve put around 80 hours into The Breach update already (300 or so in total), and I still can’t get enough.

Christopher390d ago

Majority of the criticism is on the time-gating they utilize in the game that makes it feel like a mobile game. I think his making it out to be just people who leave a thumbs down review without effort isn't really why people are leaving bad reviews. If you read through them, they really hate having timers on so much considering building them in the first place requires you to collect materials to make them, which should be the 'time' you spend and not just waiting for it to finish being constructed.

HyperMoused389d ago

Lots of games have timing on cosntruction