
Thomas Mahler talks about his studio's reputation, distributed development, and the project he'd love to sign to a publisher

Moon Studios CEO Thomas Mahler says No Rest for the Wicked could evolve into a long-term RPG platform with new modes like roguelike, survival, and farming.
Is this game ever coming to consoles? My pc friends played it in early access over a year ago….

Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "
I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.
Seriously, no.
I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?
Where did those $10 million go though? It’s a loan basically, but didn’t those pay through the development? Essentially the developer got paid $10 million upfront to make a game. If the game didn’t hit $12 million in sales-say $8 million. The publisher lost that money. The developer still got $10 million. Sure, maybe their next game may not be funded-but they wouldn’t have to come up with the $4 million missing. That’s a loss from the publisher.

Thomas Mahler warned that unfair review bombing could harm the studio’s future but later clarified it's not in immediate danger of closing.
I really, really hope that this amazing studio will eventually give us one last Ori game, it can be a prequel. Will of the Wisps is one of my favourite games of all time but as for their new game ehhhh.. let’s just say i have zero interest in it but they seem very passionate about it so i hope this review bombing doesn’t affect the studio’s future.
This is a great game, i dont think its fully released yet, but it has a heap of content if you want to get stuck in
I don’t get the criticism at all. From the visuals to the story, music, voice acting, and gameplay, it’s incredible on every level. Sure, some parts aren’t perfectly balanced yet and there are a few glitches, but the game isn’t even fully released. I’ve put around 80 hours into The Breach update already (300 or so in total), and I still can’t get enough.
His game is arguably the best game of this year so I cant wait for their next project.