
2007's Carnival Games for the Wii was an experience so unoffensive, so unobtrusive, so unrelentingly mundane that it came as quite the surprise when it shipped over a million copies by the time that January rolled around. Of course, 2K Play's surprise hit became the brand that Take-Two decided it would build its games around, which is why you're reading a preview for Carnival Games Mini-Golf. Not surprisingly, when it comes to this sequel, the apple doesn't fall far from the tree.

2K Play announces aggressive mobile gaming plans with upcoming titles including Comedy Central's Indecision Game, Fiasco the Cat Starring in House Pest,GridBlock, Herd Herd Herd, and Carnival Games MiniGolf.

CoffeewithGames shows the play-time data for Carnival Games and Carnival Games MiniGolf.
CwG says, "The play-time data shown below represents approximately 1,058 days of reporting for Carnival Games, and 638 days of reporting for Carnival Games MiniGolf; since the release dates of both games.
Carnival Games, not including Carnival Games MiniGolf, has sold more than 6 million copies worldwide, but do those millions of sales translate into game-play hours? Let's take a look..."
i had it at one point. i think the gf and i played it a grand total of an hour.
btw, good blog. you almost always have interesting stuff.
Can't believe people even got 10 hours out of it. 4 million hours is ridiculous for such an awful awful title.
I bought 4 copies the game it was so good, and play it at least 8 hours minimum a day.

MCV: Take-Two's casual offering is the third best-selling third-party title on Wii, behind only Guitar Hero and Mario & Sonic