
VRFocus delivers a preview of upcoming relaxation-based virtual reality (VR) experience DEEP for the Oculus Rift head-mounted display (HMD).

Joanna Mueller writes: "Basic project information is completely absent. One of the stretch goals teases the option to play as Diana in chapter two, but there’s no mention of the game being episodic or who/what Diana has to do with any of this. Towards the bottom of the page the developer mentions that he has “many ideas for the development of the game,” but doesn’t bother elaborating on any of them."
VRFocus delivers an interview with DEEP developer Owen Harris talking about the upcoming virtual reality title in which players control their breathing.

Vice: I was being irrational, but I couldn't help it. When you suffer from anxiety it's not uncommon for people to doubt your condition. Some folk don't get it, assuming those who exhibit anxiety are seeking attention, or should simply calm down, or chill out. Some of you reading this might scoff at how an inanimate object got me so riled up, whereas some of you might recognise what I'm talking about. Even those who sympathise I find, at times, struggle to accept the condition, given how difficult it can be dealing with someone who's always whinging or worrying. I might be a general pain in the arse, but I'm not lacking in insight.
Medication helps me govern my now-diagnosed nervous disposition, but for many in a similar position the thought of consulting a doctor and seeking remedial treatment can be a daunting prospect. For long enough it was for me.
"I've had anxiety problems for as long as I can remember," explains Irish developer Owen Harris as he showcases his Oculus Rift VR game Deep at EGX Rezzed, an expo for indie games held in London in early March.