
Testuya Takahashi (the head of developer Monolith Soft), recently provided more insight into the western localization of Xenoblade Chronicles for Wii, its New 3DS port, and how the new Xenoblade Chronicles X for Wii U will have "a completely different feel" than its Wii predecessor.
Xenoblade Chronicles X on Switch 2 adds 60fps gameplay and up to 4K resolution through a $4.99 upgrade pack now available digitally.
Playing it right now! It is awesome! Good thing I held myself back from buying this last year. Now I can't wait for XC2 and XC3 to have the same enhancements and upgrade.
Honestly, it’s kind of bizarre how rough native Switch players had it with this game for years. Aside from the original Wii U release, Xenoblade has pretty much been a series that felt better on emulators than on the actual hardware, mainly because of the blurry image quality and unstable frame rates.
It’s good to finally see an official version of the game that doesn’t look terrible and apparently is stable.
This is exactly why hardware matters to a decent extent.
It effectively took a 900p@30fps, maxed it to 1080p, then used DLSS to upscale it 4x in resolution to render at 4K, while also doubling frame rate.

Nintendo has put eight different Switch games on sale, including Super Mario RPG, Xenoblade Chronicles X, Zelda: Link's Awakening, and more.

A Xenoblade Chronicles PC port has been listed by Microsoft as an officially supported Microsoft Game Assist title.
Hmmm interesting. Hopefully true, liking the slowly but surely partnership between the big 3. Just imagine all the xenoblade games officially on pc. I think mcsft going 3rd party but still making consoles fits them.
I don't see this happening. Nintendo has said the "Only place to play a Nintendo game, will be on a Nintendo console!". Yes I know people are using emulators, but that isn't what Nintendo intended.
MAYBE, if Nintendo does decide to port X over, it's because it is an Xenoblade game that is stand alone.
X, is my favorite Xenoblade game in the Series, because of Skells" flying your Skell and battling with them feels great!
Disappointed with the interview because of two things:
1: He mentions how he chose the 3DS port over a HD WiiU port of the first Xenoblade, because he feels people would be more inclined to buy it and play it if they could also play it outside or when they are out of the home.
Personally, for massive games like these with such depth and over 100 hours of gameplay, I would obviously much rather play it sitting comfortably on the couch or in bed and play it for hours on a huge plasma, instead of on a tiny handheld.
I use my handhelds for pick-up-and-play games, which you can quickly play for 5-10 minutes and then move on with whatever you were doing.
So very disappointed how he argues his reasons for not bringing it to the WiiU are because of how epic and huge the game is, why FOR ME that would be a HUGE reason to DO bring it to the WiiU!
2: The second thing I'm disappointed about is that there's still no info about the western release of Xenoblade X getting the option for Japanese voices, which for me, is an absolute deal-breaker.
They way he speaks about the differences in cultures and localization, it kinda makes me think he doesn't understand how important having the Japanese voices in the game is for a a big part of the game's fan-base.
Who cares about subs? Dubs are better 90% of the time but the option is nice. Certainly no deal breaker. I mean, you can't understand it anyway so if they add an option for no voice just text then its the same practically. Just no "HYUKSO TRAGIBABABAAAA HYOKOOOO TAMIYAGAAAAAAAAAA!!!!!!"
That part about Xenoblade Chronicles X not being as focused on the story worries me. Story is one of the main reasons I play RPGs.