
Throwing Digital Sheep discusses why it is currently near impossible to make a Superman game that stays true to the character.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
It really is a challenge bringing superman into a game. Interesting read. I think your best bet would be to create a justice league game and maybe utilize superman on a specific mission designed around him, I don't know. I do know that I'd rather have no superman game than another stinker.
Agreed. Basically the technology has not yet reached a point where we can have a superman game. You would have to be able to fly anywhere around the world, and also destroy anything. The only other way to do it is to remove all his powers at the start of the game, and for him to gradually gain them, with the last one being flight. But I'm not sur ethat would work either, it's way too cliche.
I would like a watchmen game from them .
I would love to see what they could do with the Judge Dredd universe.
I don't see what's so hard about a Superman game.
His abilities can be easily translated to weapon type actions seen in other games. We have already had numerous open world games where the character could fly from one point to the other.
Superman may be invulnerable but he is not invincible, so he can have a health bar and can be damaged by extreme means.
The only thing that would be a challenge is duplicating the amount of damage to your environment in the same way Superman II and Man of Steel did.
But who knows, if Crackdown turns out to be everything that is supposedly promised then we may have our answer to that problem.