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140°

Ori and the Blind Forest Already Profitable, Dev Working on New Projects

Over on NeoGaf, Thomas Mahler, one of the developers of Ori and the Blind Forest, announced that the game had already become profitable. In fact, it was apparently profitable after its first week on the market, a major achievement for an indie game and new IP. This has resulted in both Microsoft and Moon Studios being very happy with the project, allowing the developer to move on to other games that they have been thinking about for a while.

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tinynuggins4056d ago

Does anyone know how long Ori was in development for? I'm eagerly awaiting this teams next release. Ori is truly a phenomenal game.

bomajed4056d ago

God that's along time for a platform game! Still they can take as long as they want if they are making a masterpiece like Ori.

oSHINSAo4056d ago

Maybe they just need to hire more people... anyone knows how big is Moon Studios team??

christocolus4056d ago (Edited 4056d ago )

"This has resulted in both Microsoft and Moon Studios being very happy with the project"

Awesome. I'm so happy for Moon Studios.im glad MS backed them up on this project cant wait to see what they do next. I also think its time they joined the MGS umbrella. pressplay ,mojang, twisted pixel and others would be glad to have them in the family.

@Karma

It would make a lot of sense for MS to acquire the studio.They already have a great relationship and the game was a huge success for both parties. it's likely they will become 1st party at some point or maybe they'll remain independent but keep working exclusively on Xbox games(2nd party). whatever happens i'm certain Phil will make the right decision, after all he pushed for the acquisition of mojang and that deal cost $2bn.i doubt moon studios will cost a quarter of that.

KarmaV124056d ago

I was thinking the same thing. Surprised they haven't jumped on them yet. Although they could already have an offer out and what not, just being quiet. They are a fantastic studio and would be a great addition!

hells_supernova4056d ago

Just out of curiosity what else have they developed?

Also fantastic news really glad such a beautiful game

christocolus4056d ago (Edited 4056d ago )

This is the teams first game but according to info on their site they were already working on a project prior to Ori titled warsoup (realtime strategy fps). i think the game was put on hold to enable the team finish up with Ori.They are made up of AA developers i.e Thomas Mahler (former Cinematic Artist at Blizzard Entertainment) and Gennadiy Korol (former Senior Graphics Engineer at Animation Lab). They are obviously very talented and it would be great if MS snatched them up.

hells_supernova4055d ago

Thanks for being helpful. Also fps real time strategy sounds really interesting reminds me of sttarhawk. Would be cool if they could pull it off.

I would rather really talented people do not get snatched up by big corporations to be honest but that is my personal preference

Foehammer4056d ago

Well said

It's great to see the fruits of their efforts being appreciated by so many.

Hats off to Moon Studios, very well deserved.

WizzroSupreme4056d ago

That's awesome to hear, Ori 2 is now on my most anticipated for 2018 list!

gangsta_red4056d ago (Edited 4056d ago )

Good to hear, it's a great game and received well deserved scores.

Can't wait to see what's next from these guys.

Edit:
My two favorite disagrees are here.

BlackTar1874056d ago

it really was a great game. I had high expectations and they were exceeded.

Gazondaily4056d ago

Yeah brilliant game and proper magical. Might revisit it again for le achievements.

RiPPn4056d ago (Edited 4056d ago )

Wonder how well this sold on the Xbox One, we know that fanbase only likes AAA games and not "crap indies" even though this isn't an indie. Methinks this success is mainly thanks to being on Steam.

KiwiViper854056d ago

90% of my Xbox One friends list has played it.

krypt19834056d ago

Don't be fooled troll by 5% of the xbox community that frequents this site, Console wise indies thrived because of the 360 and just because they prefer quality over quantity doesn't mean people don't like indie games.

Clunkyd4056d ago

Nah, Steam/PC gamers are cheap. They will rather wait for a Steam Sale. lol
Consoles software will always outsale when it comes to multiplats.

sorane4056d ago

Diablo 3 easily proves that ignorant statement wrong. As do Minecraft, Skyrim, and countless others who sell far more on PC.

annoyedgamer4056d ago (Edited 4056d ago )

Considering the popularity of the XBL Arcade I would say Xbox players like titles like this.

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460°

Playing Ori Games On Xbox Game Pass Does Not Help The Studio, Claims Moon Studios CEO

The Ori and the Blind Forest studio CEO has asked the fans to purchase the game instead to completely support it.

Terry_B803d ago

oh really. The Microsoft /Game Pass Dream Bubble is bursting, eh?

Outside_ofthe_Box803d ago (Edited 803d ago )

I've been told that this is an outlier and 99% of devs feel the opposite of what moon studios is saying right here.

thorstein803d ago

"It can be? If you're a smaller dev and get an upfront fee to put your game on gamepass and it blows up, that's great.

I merely pointed out that Moon would make no money at this point from people playing Ori on gamepass - so not the best way to support us!" - Thomas Mahler, Moon Studios

Asplundh802d ago

"This is the exact argument people have been saying about GP for years now"

It's not. Moon studios had no say in their game going on GamePass, because it's a 2nd party game and Microsoft own the Ip and games. Moon was paid for developing the games and presumably get a cut of sales, GamePass is hurting their sales but this is a different situation.

802d ago
Lightning77802d ago

Because it is. You can name on one hand the studios GP doesn't help.

GamerRN802d ago

They make no money because they were already paid an upfront fee. So they MADE money, but make no additional money.

Markusb33802d ago

yeah of course because people renting games and not buying them is so much better for studios.
Microsoft has conditioned people not to pay for their hobby or at least not to pay to own anything

Outside_ofthe_Box802d ago

@GamerRN

"They make no money because they were already paid an upfront fee. So they MADE money, but make no additional money."

So it's a good thing that they make no additional money despite their game having continued success well after the initial payment?

Einhander1972802d ago

@Lightning77

"Because it is. You can name on one hand the studios GP doesn't help."

Just in the past few months we have had statements from Larian, 2k and now Moon Studios (as well another indie studio that released it's game pass but I can't remember who it was) have made similar statements recently about the effect of subscriptions on sales and profitability.

Heck you recently saw in Insomniac's leaked slides that after games were put on subscriptions the sales of the games almost totally dried up, which is something they have publicly been saying for years. And on top of that even though xbox fans constantly deny it, Microsoft leaks as well as their own statements and actions (like putting thier games on rival platforms) clearly show that putting games on subscriptions lowers the potential profit of a game.

It's time to accept the reality that the long term effect of subscriptions has been lowered revenue and profit for game sales almost universally across the board.

Credible research and information keeps showing that people don't buy games that are on subscriptions and more and more people don't buy games they suspect are coming to subscriptions.

RGB802d ago

Look into Outriders situation, unless you are a very small indie dev, gamepass loses money for everyone involved, including Microsoft.

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Obscure_Observer803d ago

"oh really. The Microsoft /Game Pass Dream Bubble is bursting, eh?"

I don´t think Sony agrees, because they´ll continue and release yet another brand new MBL game on Gamepass day one for the fourth time in a row!

Crows90803d ago

Because they have a choice right?

803d ago
Christopher803d ago

That's not by Sony's choice... This is a poor argument.

notachance803d ago

dude just randomly mention sony out of nowhere lol

Obscure_Observer803d ago (Edited 803d ago )

@Crows90

"Because they have a choice right?"

Yes they do. They could say no. Nobody is forcing Sony to make MLB games to Xbox at gun point, especially day one on Gamepass.

Christopher

"That's not by Sony's choice..."

Of course, it´s their choice. They could just said *no* to MLB and made their own baseball game just like EA did.

Besides, It´s a GaaS title after all and one of the most played on Xbox. So it´s not really hurting Sony in any way, and I´m 100% positive that they relly love those fat checks from MS.

"This is a poor argument."

You can say that, but, the Interesting and undeniable fact is that after four years making MBL games available on Gamepass day one, nobody from San Diego studio got fired in Sony´s recent wave of layoffs.

Just food for the brain.

803d ago
Elda802d ago

That's not a business choice that was decided by Sony, that decision was decided by the MLB. Sony will reap the rewards only because Sony's first party developers (Sony San Diego Studios) develops The Show. If it wasn't for the MLB licensing contract of The Show the game would still be exclusive to PS.

outsider1624802d ago

"Of course, it´s their choice. They could just said *no* to MLB and made their own baseball game just like EA did."

Well this isn't EA, they lost the license to Fifa, not Fifpro, or the premiere league or champions league or the euros.

MLB I'm guessing (i don't play baseball) is the only licence to it. They have no choice, indeed. American gamers will want authentic teams im sure.

802d ago
802d ago
Futureshark802d ago

What an Obscure Observation!!?!!

1Victor802d ago (Edited 802d ago )

@christopher: “That's not by Sony's choice... This is a poor argument.”
Have you see him have a rich valid argument when it comes to Sony. 🤷🏿

@obscured: “Yes they do. They could say no. Nobody is forcing Sony to make MLB games to Xbox at gun point, especially day one on Gamepass.”
Sure buddy whatever keeps you happy same as no one is forcing Xbox to now and in the future release their games on PlayStation and Nintendo oh btw in the near future Xbox will go fully 3rd party like Sega 💵💰

Markusb33802d ago

do you understand the concept of licensed games? good lord the straw arguments or just lack of actual real information is astouding.

Terry_B802d ago

I don't think many of your comments are thought out.

Christopher802d ago

*** Of course, it´s their choice. They could just said *no* to MLB and made their own baseball game just like EA did. ***

That's an illusion of choice. It's not a choice. You're acting ignorant to try and serve up a bad argument.

Sonic1881802d ago

Obscure

At it again huh LMAO

802d ago
802d ago
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Neonridr803d ago (Edited 803d ago )

you have to remember that these games are old now, they are given a fee upfront for their titles to be on gamepass, but for new people to play the games naturally you want to drive them to standalone sales as opposed to them playing on a service that they've already been paid for.

Outside_ofthe_Box803d ago (Edited 803d ago )

I don't understand what you are saying here. This is the exact argument people have been saying about GP for years now. In the short term the upfront cost is good, especially if your game is either trash or was never going to be popular in the first place, but long term and if your game exceeds expectations then it's not as good. Also if your game is AAA and is a sure fire going to sell millions day one, people want those titles day one on GP as well and think it's sustainable for some reason when logically that doesn't make sense.

Neonridr803d ago (Edited 803d ago )

@Outside - I don't know if MS has any incentives in place where devs get bonuses if games do well. You'd have to talk to someone in the know there.

Neonridr803d ago

I bought the collection on my Switch. Love these games.

darthv72803d ago

Same here. its a nice little compilation. Plus I have the XB special editions on disc (still sealed)... and it was all thanks to playing them in Game pass. I dont get why its so hard for people to understand how this service can actually lead to sales, not just blindly accept the few who complain about how sales weren't as good as they expected.

remixx116802d ago

Because not everyone is like you.

Most people wont go out and purchase a game on other consoles or buy special editions of games they already played if they can just try it on their cheap subscription service and move on once theyre done with it.

GotGame818803d ago

I bought Ori for Switch because it's on GP and wanted to be able to play it on the go. That being said, at 120fps and 4K on Series X, that is the way to play.

LoveSpuds802d ago

Fingers crossed for a release on PS5, I'd snap them up even though I have them on Switch already.

OneLove803d ago

No one forced you to put it on there wtf👀

Sciurus_vulgaris803d ago

Moon Studio had no choice. They do not own the Ori IP, Microsoft does.

rippermcrip802d ago

They didn't have a choice to partner with Microsoft for funding and create the game for them?

ChasterMies802d ago

I’m with OneLove on this. Don’t go begging to fans when you already took Microsoft’s money.

Kornholic801d ago

For smaller companies to even have a CHANCE to make some money on Xbox, they often have to put their games on Game Pass. Don't be dense.

SPEAKxTHExTRUTH803d ago (Edited 803d ago )

Anyone who wanted Ori has most likely already bought it. The game is not going to sell significantly anymore but GP will offer free exposure so that when Ori 3 comes out people may be willing to buy. If your game is good enough people will support in even if they can get it on a subscription. I still buy plenty of games that are available on GP and I also have played plenty of games that I would not have played thanks to GP. Bottom line is this, make a product people want and they will buy it.

badz149802d ago

Tbh, the game has never sold significant numbers to begin with.

Eonjay802d ago

I think what the CEO is implying is that the studio makes more money per copy sold vs a player on GP. But I think we know that as common sense. Even without being privy to Moon/Microsoft's contract, I think we can assume that because of the nature of GP, more money can be made per player at retail than via subscription. And honestly this would also probably apply to Microsoft as well. As in they would make more money too. Thats why the only way to maximize the utility of a subscription is to have a really large subscription base.

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90°

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