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Greg Kasavin On Microsoft’s ID@Xbox Parity Clause And FPS/Resolution Debate

"I think it's reasonable for game players to expect great things from the current generation of consoles."

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gamingbolt.com
WESKER20154074d ago ShowReplies(1)
TheNew14074d ago ShowReplies(1)
ScorpiusX4074d ago

I sometime paying for quality is okay ,but I prefer brands like and trust .

MasterCornholio4074d ago

I think you meant that paying for quality games is OK. Which I agree with but you can still buy quality games at a low price. Like Helldiver's and Ori for example.

As for brands that you know and trust. Well the parity clause doesn't affect that at all. Even with the clause developers known for making bad games can release games on it. Thats the only part of your comment that I don't understand.

MasterCornholio4074d ago

He basically states that AAA games usually don't have any issues due to the size of the teams but with indies its a different story. He just wants to deliver his game to as many platforms as possible and he can't do it simultaneously due to the size of his team. Its easy to understand why he's frustrated with Microsoft's parity clause which seems unnecessary at this point.

On the positive size it appears that Microsoft is being a lot more flexible with it. Which is why I'm pretty sure thaf Greg can bypass the clause by talking to them.

However if this is the case with all games I think it would be better if Microsoft drops the parity clause. It just adds another hoop to go through and without it releasing games later on the XB1 would be a lot simpler. That's just my opinion though.

Nice comment from Greg.

iTechHeads4074d ago

FPS/Resolution debate? There's no such thing.
Higher = Better

It's that simple.

zeuanimals4074d ago (Edited 4074d ago )

Unless you're going for a certain look, like Hyper Light Drifter, which is 480p and it looks great.

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30°

Hades devs: accidentally inventing a subgenre was 'surreal'

Greg Kasavin and Amir Rao describe the experience of watching their hit game become foundational for other developers.

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gamedeveloper.com
30°

Supergiant Answers 78 Rapid-Fire Questions About Hades II

Charles writes: "Creative director Greg Kasavin and studio director Amir Rao answer everything we've ever wanted to know about the godlike roguelike."

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gameinformer.com