
"I think it's reasonable for game players to expect great things from the current generation of consoles."

Greg Kasavin and Amir Rao describe the experience of watching their hit game become foundational for other developers.
Charles writes: "Creative director Greg Kasavin and studio director Amir Rao answer everything we've ever wanted to know about the godlike roguelike."

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I sometime paying for quality is okay ,but I prefer brands like and trust .
He basically states that AAA games usually don't have any issues due to the size of the teams but with indies its a different story. He just wants to deliver his game to as many platforms as possible and he can't do it simultaneously due to the size of his team. Its easy to understand why he's frustrated with Microsoft's parity clause which seems unnecessary at this point.
On the positive size it appears that Microsoft is being a lot more flexible with it. Which is why I'm pretty sure thaf Greg can bypass the clause by talking to them.
However if this is the case with all games I think it would be better if Microsoft drops the parity clause. It just adds another hoop to go through and without it releasing games later on the XB1 would be a lot simpler. That's just my opinion though.
Nice comment from Greg.
FPS/Resolution debate? There's no such thing.
Higher = Better
It's that simple.