
Independent developer MADE GmbH have announced that their ID@Xbox zombie slice-em-up, Slice Zombies For Kinect, has passed certification. This means we should expect them to announce a release date in the not too distant future and judging by their latest blog post it’s possibly going to be released on Xbox One in May.

Does launching into Microsoft's subscription service create a positive snowball effect?

Chris writes: "We first started talking to game developers about ID@Xbox at GDC way back in 2013, and we love using the show as a great way to connect with them and take stock of the year. It’s been an excellent show this week, from Jason Ronald offering the first public information on Project Helix to hundreds of meetings with game developers to showcasing some fantastic games at our ID@Xbox Xbox Play Anywhere showcase."

Game Rant speaks with ID@Xbox director Guy Richards about its continued work with independent developers and the overall growth of the program.
The fact is that of the 4 major players Nintendo, PlayStation, Steam and Xbox they sell by far the least of them, as well as fund the least projects compared to Nintendo and PlayStation.
And they brag about paying the devs as if they are doing them a favor by paying their bills owed to the devs and of course lets not talk about the 30% they take off the top. It's the devs supporting them, not the other way around, no other company would talk about it like this.
It's just self aggrandizement, it's super disrespectful to the devs and everyone involved.
Has anyone heard how much this is going for? Just bought fruit ninja kinect but if there is one thing my 4 year old likes slicing more than fruit it's zombies. Hopefully it's not more than 10 dollars.
Hi there, I am one of the two devs of the title :) Just wanted to chime in here, to answer the question. Unfortunately we don't know the store price yet, same as with the release date. But we do know that we don't want to go above 10$, we'd love to even make it cheaper - but it would be awesome if we'd earn enough to continue making games.