
At this year’s GDC, Kuba Cupisz and Kasper Engelstoft, graphics programmers at Unity Technologies, talked about Unity 5 and DX12. Now we all know that DX12 is going to be big, however we don’t know how developers will take advantage of it. Well, according to Unity’s programmers, DX12 can be used for multi-threading shadow map rendering as it can significantly boost performance and can be applied in all existing engines.

At GameStack Live, Microsoft announced and released the new DirectX 12 Agility SDK, which delivers DX12 Ultimate features to a larger base. There will benefits for Xbox, too.
Pretty cool. Should help devs adopt more modern rendering techniques on both PC & Xbox rather than have to target old versions to cover the majority of their users.

DSOGaming writes: "NVIDIA has just released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 451.48 WHQL driver adds full support for the DirectX 12 Ultimate graphics API. Additionally, this driver supports Hardware-accelerated GPU Scheduling when used with the Windows 10 May 2020 Update."

DSOGaming writes: "Microsoft has released the highly anticipated May 2020 Update for Windows 10. This Update brings support for both WDDM 2.7 and DirectX 12 Ultimate. Moreover, it packs some Xbox Game Bar improvements."
Crash restart lockup repeat. Windows. Wonder what will happen to people who take health advice from its creator.
As a note: WDDM 2.7 requires you to have updated drivers (which currently no official WQHL driver w/ support is available for Nvidia yet. Only development branch 450.xx). Also you need a 7th gen or newer Intel CPU w/ igpu, or a 10 series or newer Nvidia GPU, or latest AMD offerings.
Last time I update, the ethernet driver wasnt available so no matter what (even factory reset) I can't go online. The only way to update is to go online lol. Well I always wanted an offline laptop, so I guess got what I wish for :/
"DX12 can be used for multi-threading shadow map rendering as it can significantly boost performance and can be applied in all existing engines."
This is great news for developers, as they would have to do a full rewrite of their engine. They can get games out on the API that much sooner.
I do think that engines written around the API will perform much better though.
I can see the next Gears game using multi-threading shadow map rendering a lot. Its going to be one of the best looking game at E3 because Gear's storyline has gone back to its Dark roots.
Holy crap! Just by multithreading the shadow maps they dropped the render time by about 45%? That's insane...
It's definitely an exciting time to be a gamer!
Hoping to get 2-3 years out of my r9 295x2 before making the push for a 4k worthy machine. Hoping freesync makes its way to tvs ... I game exclusively from my recliner, but that might change if pc monitors keep making drastic gains on tvs ...
great news for xbox one gamers