
DirectX 12 is truly shaping up to be the API that will release the untapped horsepower of today's graphics cards. 3DMark recently released a DirectX 12 vs DirectX 11 vs Mantle benchmarking software.
The results are stunning, to say the least.

At GameStack Live, Microsoft announced and released the new DirectX 12 Agility SDK, which delivers DX12 Ultimate features to a larger base. There will benefits for Xbox, too.
Pretty cool. Should help devs adopt more modern rendering techniques on both PC & Xbox rather than have to target old versions to cover the majority of their users.

DSOGaming writes: "NVIDIA has just released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 451.48 WHQL driver adds full support for the DirectX 12 Ultimate graphics API. Additionally, this driver supports Hardware-accelerated GPU Scheduling when used with the Windows 10 May 2020 Update."

DSOGaming writes: "Microsoft has released the highly anticipated May 2020 Update for Windows 10. This Update brings support for both WDDM 2.7 and DirectX 12 Ultimate. Moreover, it packs some Xbox Game Bar improvements."
Crash restart lockup repeat. Windows. Wonder what will happen to people who take health advice from its creator.
As a note: WDDM 2.7 requires you to have updated drivers (which currently no official WQHL driver w/ support is available for Nvidia yet. Only development branch 450.xx). Also you need a 7th gen or newer Intel CPU w/ igpu, or a 10 series or newer Nvidia GPU, or latest AMD offerings.
Last time I update, the ethernet driver wasnt available so no matter what (even factory reset) I can't go online. The only way to update is to go online lol. Well I always wanted an offline laptop, so I guess got what I wish for :/
What would games look a like if the PS4 or the Xbox One were powered by an R9 290X or the Nvidia GTX Titan X???? That is the question?
Uncharted 4 or Halo 5? it would be crazy. We could only dream....
I know that consoles must be cheap to reach to all gamers, but...
PC people rejoice! Finally the better optimized architecture of consoles is coming to PCs. This won't do much for consoles though as their APIs are already pretty much low level optimized but as a multiplatform gamer who just recently bought a 970 I am surely getting excited.
Wow 1300% from DX12. 300% from the CLOUD.
X1 is going to be 3900% more powerful than PS4.
1st this is just draw calls not in game performance, so your 290x or Titan X won't suddenly be 10x better. Secondly it will have the EXACT same effect on Xone regardless of what the Sony army of pretend graphics experts say. This has NOTHING to do with "coding to the metal" this has to do with allowing calls to be initiated by all cores instead of core 1. This, plus the ESRAM optimizations will likely lead to 10%-30% improvement in framerates and/or Rez. Instead of trying to poop on Xone owners you should be asking Sony what they are doing to get the same benefit. I'm not claiming this is secret sauce that the PS4 can't do too. They might just be a year behind.
This is fps,lol.
It's just draw calls.
People on guru3d have already run the test on a host of hardware.
Drawcalls do increase on dx12, higher then mantle. But fps in the test are only 1-2fps different.
People will have to wait for a real game comparison at same settings on d11,mantle,dx12 at same settings etc.