
Futuremark has released the first application test via which PC users can measure the performance differences between DirectX 12, DirectX 11 and AMD’s Mantle API.

At GameStack Live, Microsoft announced and released the new DirectX 12 Agility SDK, which delivers DX12 Ultimate features to a larger base. There will benefits for Xbox, too.
Pretty cool. Should help devs adopt more modern rendering techniques on both PC & Xbox rather than have to target old versions to cover the majority of their users.

DSOGaming writes: "NVIDIA has just released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 451.48 WHQL driver adds full support for the DirectX 12 Ultimate graphics API. Additionally, this driver supports Hardware-accelerated GPU Scheduling when used with the Windows 10 May 2020 Update."

DSOGaming writes: "Microsoft has released the highly anticipated May 2020 Update for Windows 10. This Update brings support for both WDDM 2.7 and DirectX 12 Ultimate. Moreover, it packs some Xbox Game Bar improvements."
Crash restart lockup repeat. Windows. Wonder what will happen to people who take health advice from its creator.
As a note: WDDM 2.7 requires you to have updated drivers (which currently no official WQHL driver w/ support is available for Nvidia yet. Only development branch 450.xx). Also you need a 7th gen or newer Intel CPU w/ igpu, or a 10 series or newer Nvidia GPU, or latest AMD offerings.
Last time I update, the ethernet driver wasnt available so no matter what (even factory reset) I can't go online. The only way to update is to go online lol. Well I always wanted an offline laptop, so I guess got what I wish for :/
You need win10....
I don't understand why people don't believe the DX12 benchmarks. For example, Forza Horizon 2 is the only seamless open world game at 1080p other than GTAV on consoles. FH2 is only using part of DX12 features. Forward rendering, thousands of light sources, all running at 4XMSAA. That's a current example right there.
Interesting bit of software. But it only tests one metric. Namely how efficiently the API can issue draw calls and how it impacts on CPU performance.
Interesting, but hardly a measure of overall system performance.
The true test for DX12 will be if it can offer substantial performance improvements on the GPU side as well. While low powered CPU's (where the CPU is the bottle neck in a system) will benefit most. Most serious gamers opt for a mid to high end CPU and its usually bandwidth or GPU bottle necks that hinder performance in a well built gaming rig.
I ran the api overhead test and noticed an insane improvement with mantle vs dx11. Amazing what software can do. Lets all admit dx11 is crap, at least for AMDFX CPUS.
8,853,172 draw calls per second vs 581,462 draw calls per second. hmmmmmm.....
Can't wait to run dx12 when I get Windows 10.
I want to provide proof, but I am new, and can't add links
go to 3dmark, and add /aot/5870 to the address bar.
Hmmm so tempted to download and install Windows 10!