
Dominic Sheard: "I never got round to playing EA’s latest SimCity release, but the amount of negative press, awful online requirements (which I know are now gone), issues with the restrictions of the game, disabled features while the servers were overloaded, and fan comments surrounding the game put me off from ever giving it a chance. The developers, Colossal Order, and the publisher, Paradox, saw an opportunity arise with the fan fallout over SimCity, so Cities: Skylines was given the greenlight. The developers, who are clearly huge fans of old Sim City titles, have crafted a well designed city builder that welcomes people with open arms. This game feels like it was made for the fans of the genre and everyone who had their hearts broken by EA and Maxis’ restricted SimCity experience."
Today Colossal Order and Paradox announced their plans to celebrate the 10th anniversary of the launch of the Cities: Skylines franchise.

BLG writes, "Cities: Skylines II is a very worthy sequel to the popular 2015 city-building that improves upon the original. It could stand to use some quality-of-life updates, performance optimization, and mod support, but don't let that deter you from diving in."

If you enjoyed the last entry and its myriad DLC packs, here's a closer look at the difference between Cities Skylines 1 and 2.
The abundance of dlc is what keeps me from buying these games early , I'll pass. I will wait until a complete edition is available. Love these types of games though.