
Drew Leachman writes: Strategy games come in multiple flavors. There’s some I can fall deep into, like the turn-based 4X games and the traditional strategy role playing game. Then, there’s the real time strategy games like StarCraft and Command and Conquer, which I was never able to get into. Finally, there are the ones that don’t really fall into a genre. Those kinds of games have their own twist to the entire mix that sets it apart. Games like Valkyria Chronicles offer a different take on the strategy genre, and Code Name S.T.E.A.M. is one of those games.
Their business practices aren’t perfect, but Nintendo makes games like nobody else. But they also have their fair share of games that nobody played.

Code Name: S.T.E.A.M. is a game that is divisive, to say the least. It’s an underappreciated classic that regularly appears on clearance racks. Which is a shame, given the involvement of Advance Wars and Fire Emblem developer Intelligent Systems and the sorcery it works to get an XCOM-like experience onto the Nintendo 3DS. Especially since now, as it turns five years old, it holds up so well.
The game was great. It would be cool to get a sequel on switch but I'm not sure if it sold well enough to warrant that.

Alex S. from Link-Cable writes: "as we prepare to retire the ol' dual-screen handheld we wanted to take a look at the games that defined the system and which should make their way over to the Nintendo Switch."
I’d just like the remasters of Ocerina of Time and Majoras Mask. Those were both great ports that looked nice and smooth. Would love a proper camera control in OoT that was implemented in MM3D.