
PC Mag: Steampunk is often poorly implemented in video games. The idea of a high-tech, pseudo-magical-steam-powered Victorian age is often invoked to justify airships and modern or sci-fi weapons in the 19th century, and is usually shown by simply, as Professor Elemental said, "putting some gears on it." Fortunately, Code Name S.T.E.A.M. ($39.99) takes the steampunk flag and runs in the other direction, straight into wacky-mash-up city.
Their business practices aren’t perfect, but Nintendo makes games like nobody else. But they also have their fair share of games that nobody played.

Code Name: S.T.E.A.M. is a game that is divisive, to say the least. It’s an underappreciated classic that regularly appears on clearance racks. Which is a shame, given the involvement of Advance Wars and Fire Emblem developer Intelligent Systems and the sorcery it works to get an XCOM-like experience onto the Nintendo 3DS. Especially since now, as it turns five years old, it holds up so well.
The game was great. It would be cool to get a sequel on switch but I'm not sure if it sold well enough to warrant that.

Alex S. from Link-Cable writes: "as we prepare to retire the ol' dual-screen handheld we wanted to take a look at the games that defined the system and which should make their way over to the Nintendo Switch."
I’d just like the remasters of Ocerina of Time and Majoras Mask. Those were both great ports that looked nice and smooth. Would love a proper camera control in OoT that was implemented in MM3D.