This year marked the 29th annual Game Developer’s Conference. In this episode, the panel looks back on some of their favorite GDC memories.
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GDC Europe is making a triumphant return to Cologne, Germany this summer and today is the day to register early at a discounted rate.

VRFocus- One of the biggest announcements at this year's Game Developers Conference (GDC) was a release window for Sony Computer Entertainment's (SCE) virtual reality (VR) head-mounted display (HMD), Project Morpheus. The company confirmed that the kit would be launching in the first half of 2016, meaning that there's still roughly a year to go until it finally hits the market. For those that can't wait that long, SCE did give out an amusing gift to GDC 2015 attendees, taking the popular smartphone-based HMD concept and applying it to Project Morpheus.

Like other Game Developers Conferences in the past, this year's made sure to include a few meaty "post-mortem" panels hosted by legendary game designers. And with Atari—er, what remains of it—celebrating a huge 40th anniversary this year in the form of Pong's first home edition, the company's home console developers took center stage in the post-mortem pool.
You had no quality standards. You set poor examples of the quality standards you didn't have. You went out of business because the relatively small gaming market got fed up with buying poor quality games, and stopped buying them. And despite several other consoles, all of them with no standard of quality, the industry only came back and grew because Nintendo introduced standards of quality. Their seal.