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GDC Memories | Bonus Round

This year marked the 29th annual Game Developer’s Conference. In this episode, the panel looks back on some of their favorite GDC memories.

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gametrailers.com
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Registration is now open for GDC Europe 2015

GDC Europe is making a triumphant return to Cologne, Germany this summer and today is the day to register early at a discounted rate.

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gamasutra.com
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Sony Handed Out 'Cardboard Edition' of Project Morpheus at GDC 2015

VRFocus- One of the biggest announcements at this year's Game Developers Conference (GDC) was a release window for Sony Computer Entertainment's (SCE) virtual reality (VR) head-mounted display (HMD), Project Morpheus. The company confirmed that the kit would be launching in the first half of 2016, meaning that there's still roughly a year to go until it finally hits the market. For those that can't wait that long, SCE did give out an amusing gift to GDC 2015 attendees, taking the popular smartphone-based HMD concept and applying it to Project Morpheus.

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Atari devs dissect Yars’ Revenge, Adventure, Atari’s woes

Like other Game Developers Conferences in the past, this year's made sure to include a few meaty "post-mortem" panels hosted by legendary game designers. And with Atari—er, what remains of it—celebrating a huge 40th anniversary this year in the form of Pong's first home edition, the company's home console developers took center stage in the post-mortem pool.

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arstechnica.com
SniperControl4096d ago

I grew up with Atari, amazing times, i do truly miss those days.

coolbeans4096d ago

There's definately a lot of history that comes with that company.

In a wider context, it's also interesting for me, as someone who grew up with games much later, to see a whole spectrum of gamer culture on the internet that have essentially been there since the unofficial beginning*. It's a strange quality that no other medium has a right to say they have.

*Technically, Atari isn't the very beginning but you get the idea.

uth114096d ago

I can't believe how much replay value 'Adventure' had!

Godmars2904096d ago

You had no quality standards. You set poor examples of the quality standards you didn't have. You went out of business because the relatively small gaming market got fed up with buying poor quality games, and stopped buying them. And despite several other consoles, all of them with no standard of quality, the industry only came back and grew because Nintendo introduced standards of quality. Their seal.

3-4-54096d ago

Kind of true really.

Atari was my first system...Loved it but once I got a NES there was no looking back.

ThatArtGuy4095d ago

Nintendo had their own way of suppressing the industry as well with their limitations on how many games could be made for the system by one company a year, and the totalitarian agreements that the third party couldn't put out the game for any other platform for a year.

Both were relaxed later after the Genesis started tearing down the NES's near monopoly.

Godmars2904095d ago (Edited 4095d ago )

Which left room for Sony to expand on most every level, inadvertently, because they had to be better to beat Nintendo.

Now however, three to four generations later while there's overemphasis on graphics gameplay has suffered. Because publishers believe that games have to be out sooner than possible and everyone plus their grandparents are making them, there really is no standard of quality.

If you s**t it out and call it a game, its a game.