
Stu at Sushimonster85 writes 'The story of a game stuck in development hell is often a sad one. The shared attribute among majority of these games – their profile. An average game, without an established fanbase awaiting its release, would just get canceled and no one would be any the wiser. Here we take a look at a few games, some with no release in sight, some with a little brighter prospects, but all with an audience eagerly awaiting any shred of information thrown their way.'

Shu Yoshida, former Head of Worldwide Studios at SIE, has shared some insight on the development struggles faces by The Last Guardian.
This game made a huge impact on me, the friendship beetween the boy and Trico reminded me of my old stubborn dog that was my friend when I was a kid.
The first game that ever made me cry, I love it
Sony Interactive Entertainment's titles Bloodborne and The Last Guardian are now playable on the Steam Deck via emulation.

"Keep an eye out for upcoming announcements"
I think that’s the problem. Just give us a conclusion like we were hoping for with 3 instead of basically pulling a Shenmue 2 on us and leaving it all in limbo again,
No trilogy collection? All the years Sega knocked out Shenmue clone Yakuza, yet took years to release Shenmue 3 on PS4 only. Was made waiting all those years after Shenmue 2 on Dreamcast.
And they think it's a positive thing?
Potential new fans won't be interested in future sequels because they would need to know the story of all the previous games.
Old fans who were burnt by 3 (like me) won't be interested in the next ones. Especially if they are fillers like 3 is.
The truth is, Yu Suzuki threw away his golden oportunity of finishing the saga in a dignified way. Old fans were thirsty for its conclusion and they got good money on Kickstarter.
Now that they made 3 with some of the worst game design decisions in any modern game, and made the plot be a useless filler, a Kickstarter for 4 would probably fail badly, and the shameful sales of 3 won't convince any publisher to put good money on a sequel.
Shenmue III isn't even in development. The article mentions Gio Corsi and Phil Spencer have both acknowledged it, but Sony and its fans have been more more acknowledging than any other company/group. Phil Spencer has actively confirmed he has no interest in his company bringing Shenmue to fans, whilst Boyes and Corsi have encouraged its future on PS4, going as far as proving their #buildingthelist philosophy actually works.
Beyond Good & Evil 2 is probably in early development, but Michel Ancel is probably more focused on his own studio's new IP, than that game, and I don't think Ubisoft sees it as a priority compared to some of their other franchises like Assasin's Creed and Rayman.
The Last Guardian is a PS4 game, and Sony would be wise to show the game this E3 to inject some confidence into its state of development.
I'm pretty sure Agent was canned years ago.
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@ ManiacMayhem
Wouldn't say I'm overdoing the quote. I think we're both right here. I didn't say that he has no personal interest in Shenmue III. He actually said that he doesn't want to focus his [first-party] resources on making it happen, which is more or less the same thing as not being interested in making it happen, because that's the only way it's going to happen.
I also didn't say that there aren't a lot of Xbox fans passionate about seeing a sequel on their console. I said that there have been more Sony fans (or those understanding of PS4's feasibility over other consoles for the future of the series) leading the call to #SaveShenmue.
There are more measurable reasons why there have been more passionate responses from Sony fans than any other. Most of this started when Mark Cerny was seen in a photo with Suzuki (they're good friends), and then a whole other bunch of things relating to Sony and PS4 (Cerny translating at the Shenmue post-mortem presentation, Yoshida having lunch/dinner with Suzuki etc).
The Twitter account @ShenmueForSony started months before one was created in representation of Xbox. The whole argument put forward by Adam Koralik ( https://www.youtube.com/wat... ) that makes total sense, came before there were any hardcore Xbox fans making the comparable points for having it on their console - other than "well SII was on the original Xbox", without understanding the reasons why it was on there in the first place. That was really my point.
In regards to you not understanding why there is so much fuss surrounding it.... it's so incredibly simple. It's not about what it will offer in today's industry - it's about long-time fans being able to play a conclusion to the story as we expected to 15 years ago. Most of us won't be affected if the kids of today can't deal with its deliberately slow pace and meticulous attention to detail. Most campaigning for it want a conclusion to one of the all-time best games, executed in a way that resembles the Shenmue vision of yesteryear, whilst complimenting new generation hardware and modern video game design.
Not to mention, Shenmue was open-world in a sense that is absolutely incomparable to Yakuza and Sleeping Dogs. Both of those games are open-world in the traditional arcade action sense. Shenmue has arcade moments, but is a different beast and still deserves a sequel despite the advancements and expectations of the modern mainstream open-world game.
Team Ico missed an entire generation that lasted 8+ years. I'm curious as to what TLG will be when it releases. Old school ps2 Era gameplay or something else....
Half Life 3
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Last Guardian.
Both games are well past the hype apex now and could likely only disappoint. Although, a VR Half Life 3 may be a novel enough experience to be revolutionary.