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190°

Console gaming is holding us back

Monotone Critic writes:

Now before you get all defensive and claim I’m some sort of PC elitist, lower your ridiculously outdated pitchfork and listen to me for a second, or a couple of minutes depending on how quickly you read. Console gaming made video games in general as popular as they are today. I won’t deny consoles that. But we’re fifteen years down the line from when the big three (Nintendo, Sony, and Microsoft) first started competing in the console gaming market, and they began falling off the charts just five years in.

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monotonecritic.com
StrayaKNT4071d ago

"Console gaming made video games in general as popular as they are today" stopped reading there, what a stupid opinion piece. Consoles have the best and most entertaining exclusives and im not saying pc doesnt either, i love my gaming rig but you cannot say consoles are holding us back. Such a click bait article.

Nitrowolf24071d ago

I really do hate the idea when a huge new gfx card comes out everyone points fingers to consoles saying that they are holding those back but let's be honest, how many of those 9 million users who logged into steam have a huge gaming rig? My guess a small perfecentage.

It's not consoles holding pc gaming imo, I mean it plays a factor, but if you spent thousands on a rig and expect devs to take advantage of it don't. Even some pc exclusives don't fully take at vantage of what pc has yo offer cause they are catering to min specs, or the more cheaper and accessible hardware
.

decrypt4071d ago (Edited 4071d ago )

Well you cant deny MS and Sony cheaped out this gen. Even as a PC elitist i will admit when the Xbox 360 launched you would have needed a monster PC to compete with that console.

6 months before the PS3 launched the 8800GTX was out already, sure it out performed both the Xbox 360 and the PS3 however both those consoles would still be considered mid range(just shows how powerful those consoles were at launch).

Things are different with the PS4 and XB1, they seem deliberately made to make a profit from the get go, hence are under powered. Both of them initially boasted 1080p 60fps gaming, Developers too gave MS/Sony hand jobs under the table by claiming those sort of settings for their games. Goes without saying when the actual games are rolling(true next gen games not on XB360 or PS3) out the performance is more like 720 to 900p 25 - 30fps.

Gaming development now has become more of a profit making venture, than really the desire to make a great game. Which is why we get more and more games designed for the wider audience. The same games dont allow Mods, they sell DLCs instead. Both the trends were started by consoles. The draw back is obvious, developers dont like to take risks hence dont do anything new. Sequels are more like fresh coat of paint than anything new. Same old same old. This is how console gaming has held gaming back.

Consoles themselves struggle to get games as exclusive, let alone PC an independent platform get an exclusive just doesnt make sense, there is no one holding a developer back from making a game on PC then keeping it exclusive. Obviously this is all done so a game is developed one time for all platforms to reach maximum audience. Hell a game like MGS which was exclusive to PS platform last gen, goes multiplat this gen. Surprising of all it makes it to the PC as well, this was unthinkable last gen. Its just obvious developers want to cater to the maximum crowd. Unless a game is privately funded for a particular platform there is more incentive for a developer to make the game for all platforms.

Hence this shows developers are more interested in multiplat development. If consoles arent going to allow mods, the same consequence effects the PC on many games too.

Understand many of todays amazing concepts came to be cause of fan made ideas. They didnt come from developers games like:

Portal 2,
Left 4 dead,
Teamfortress 2,
Dayz,
Dota 2,
Counter strike.

The list goes on, Point is if consoles arent going to allow mods. There is no way devs can come up with fresh ideas that an entire gaming community can come up with all the time.

Its not just about graphics that consoles hold gaming back (now that development is done for multiplatforms), as listed above being closed platform consoles inherently block off many fresh ideas that would come to gaming. Not to mention developers purposely dumbing games down to approach the wider audience.

Vegamyster4071d ago

"how many of those 9 million users who logged into steam have a huge gaming rig? My guess a small perfecentage."

9 million were logged in at once, Steam itself has 125 million active users so its kind of hard to determine what percentage of people have powerful hardware. Last year Nvidia said 10 million people bought into the GTX 660, 670, 680 & 690's then there is the AMD side which hasn't been told so there is probably a good amount of powerful PC's out there.

mikeslemonade4070d ago (Edited 4070d ago )

PC elitist should look into things more deeper. It's smartphone, tablet, and game streaming that is holding the PC back.

Developers are trying to scale there "small" game and scale it from smartphone to the consoles and PC. And then some those developers are making a lot more money than big developers.

If you don't support PC or Consoles we will see fewer and fewer AAA games.

AliTheSnake14070d ago (Edited 4070d ago )

If it weren't for consoles. Say good buy to Big Productions and Triple A games. The average gamer is not gonna drop a big sum of money and upgrade every other year, just to play the new GTA with a better whistle. Plus it is competition between consoles, that makes t hem fund great games and make them exclusive.

"Yeah, but PC gaming isn’t even that popular"
then he shows a screenshot of the top PC games, which are games that can be played on my old laptop.

"So how is console gaming holding us back?"
then he says how the top PC games have these amazing mods. So wait, how are consoles holding you back again ? Mods have nothing to do with consoles. Developers can easily allow you to develop mods on your pc. Consoles do not slow that down.

"So what was it you said about frame rate and resolution now?"
then he talks about how bloodborne and other games have long loading screens on consoles, he talks about low framerates and low resolution on CONSOLES. again HOW is this affecting YOUR EXPERIENCE ?

One final thing. If Consoles Seek to exist. Not only say good buy to AAA games.
Low or normal budget gaming PC will still be here and will be more popular than ever, so now we are back to square 1, your point and your whole argument falls flat on its face.

+ Show (1) more replyLast reply 4070d ago
4071d ago Replies(1)
Bigpappy4071d ago (Edited 4071d ago )

The first question I would ask to the writer, claiming NOT to be a PC elitist, is: who are you then referring to as "us". I mean, console gamers certainly don't think that they are being held by consoles.

If he craves prettier graphics on PC so badly, they will be here very shortly with DX12 and Mantle. But then followed by Apple's API and OPGL Next and maybe even something Sony develops will all improve Graphics on other device to not leave them too far behind, including consoles. This gen I could see the PC far outshining Consoles. But by next gen, that gap will once again be narrowed and consoles are designed with newer innovations in mind while still being cost sensitive.

3-4-54071d ago

* PC gaming is it's own thing.

* Console gaming is it's own thing.

* Handheld gaming is it's own thing.

* ios gaming is it's own thing.

None are holding us back.

Even ios games, which I'm not a huge fan of, serve a purpose by getting more developers into the industry.

Those dev's need artists & musicians so more of those people get jobs as well.

* PC will always be ahead.

If you think consoles will be = your wrong.

Consoles being their own thing, and a bit behind PC's is a good thing.

It allows all the stuff to be used and tinkered with for a few years before it's applied to consoles.

This means consoles get later generation graphics cards that have been tailored and tweaked to perfection per their specs.

They are all apart of an ecosystem.

You guys/girls remember learning about that right????

Omnisonne4071d ago

Certain people seem not to.. some are so convinced of their perspective that you're better off teaching a rock to play classical violin

StarLord_Who4071d ago (Edited 4071d ago )

It's about proving the opinion, it doesn't mtter whether you think it's right or wrong...or "stupid."

At least read the whole thing, he has a point. The new trends in console gaming originated on pc years ago.

Indie games
mods
online play

What about when all discs are removed next generation? When the DRM controversy comes back?

If you look at it from a Marxist point of view, you could say that we are being sold overly expensive hardware that by all means CAN be more powerful for the same price. Games are double the price they should be and digital games (which are cheaper to distribute) are even more expensive than disc based games!

Do you really think that we're being "listened to?" Do you not think both Sony AND Microsoft are going to bring the worst of it next generation?

Conkerkid114070d ago

It's an opinion piece. Why is it stupid just because you disagree with it?

You literally just said, "Consoles have the best and most entertaining exclusives, and I'm not saying PC doesn't either."

You just said consoles aren't better than PCs.

It's not a click bait article just because you disagree with it, and refused to read it based on your disagreement with it.

+ Show (3) more repliesLast reply 4070d ago
uth114071d ago

Piracy is holding the PC back.

If the AAA games racked up the kind of sales on PC that they do on consoles, the PC would get much more love from developers.

For the PC games who aren't pirates, those awesome Steam sales and humble bundles mean much less sales too.

crazychris41244071d ago

Why would cheaper games mean less sales?? Everytime a game gets a sale on Steam it shoots up the best sellers list. Most of my games were bought during sales.

Do you mean less sales at launch because people know a sale is coming soon? Thats definitely true. Evolve is 25% off this weekend on Steam and it just came out last month.

ShaunCameron4071d ago

Cheaper games = less revenue for developers and publishers since they're selling them for less than however much it costed them to make them. The high sales looks good on paper, but doesn't mean much if they have to sell that much just to turn in a profit.

DragoonsScaleLegends4071d ago (Edited 4071d ago )

Well there's a reason games are priced $60 on consoles. Consoles die I can see AAA games almost completely dying too. It seems if games are priced that much on PC people just pirate the game and complain about price. I'm sorry to say steam sale prices are not going to fund million dollar games. Only reason AAA games are getting lower prices on PC is because they can still fund the price of the PC port at that lower cost while they rely on the console ports to fund the development costs.

thisismyaccount4071d ago (Edited 4071d ago )

Quote by crazychris

"Most of my games were bought during sales."

That´s the reason, among others, why there is still no PC copy of GTA5. When a studio can sell 50mill. copies on 4 consoles... do you really believe they need those extra pennies from the pc digi. sales? :)

Steam´s user base is still small, with it´s 10mill. concurrent users... how many of them are interested of getting GTA5 Day1? All of´em? Only 1%?

There are about 22mill. PS4 out there, but that does not mean that all of them are getting BB next week ;)

Sadly in today "time-set"... all a publisher needs to know or have are PRE-ORDER # of game X. If they see or have the data they wanna see, they greenlight Resident Evil 7, A..Creed 10 and so on...

Once there are 100mill. steam users* (unique), the potential buyers/numbers will increase, hence making the PC platform an even more lucrative one.

The more, the merrier. Question is... how many more (peeps) does steam need to have to outclass console revenue.

*tales from my ess. it definitely needs more than just 10 to compete.

uth114071d ago (Edited 4071d ago )

Sales at launch matter more than sales later to publishers. But also if console gamers by at launch at $60 and Steam users wait for it to go on sale for $15, who is the publisher going to favor?

blackmagic4070d ago (Edited 4070d ago )

There are people that buy games on day one for both console and PC and there are people that wait for sales before they buy on both console and PC. Let us not pretend that PC gamers only wait for sales and that console gamers only buy on day one.

As far as pricing/profit goes, a new console game sells for $60, $12 goes to the retail outlet, $7 goes to the platform holder (Nintendo/Microsoft/Sony), $3 goes to packaging.

http://www.forbes.com/2006/...

On Steam, a new PC game sells for $50. Valve is the distributor, there isn't a retail outlet ($12), there isn't a platform holder ($7) and there isn't any packaging ($3).

I'll let you guys do the math, one path seems more profitable though and more profitable means costs are recouped sooner and recouped costs means sales happen sooner. Wouldn't it be ironic if the path with the cheaper pricing for the consumer was also the more profitable path for the developer?

+ Show (2) more repliesLast reply 4070d ago
Vegamyster4071d ago

Steam gained 25 million active users in less than a year (125 Million total now), more and more games are coming to the platform because devs want that money.

Clunkyd4070d ago (Edited 4070d ago )

People need to wonder why theres Steam Sales. Pc gamers are cheapskates and they will wait for it to go on sale many months from now for like half the price, Why? Because once you buy the game, youre stuck with it. Can't be traded, sold, or have the option to rent.
This is why AAA games sell way more on consoles. Also that explains why Steam is a ashamed to reveal sales when a multiplat is released.
PC fanboys can disagree all they want, but they know its true.

Spotie4071d ago

Non-uniform hardware setups hold PC gaming back.

5yb5n6u4071d ago

"Now before you get all defensive and claim I’m some sort of PC elitist, lower your ridiculously outdated pitchfork and listen to me for a second, or a couple of minutes depending on how quickly you read"

seems like uncle vernon's choice of words:
“I don't mean to be rude —” he began, in a tone that threatened rudeness in every syllable.

Vegamyster4071d ago

Yeah if someones going to make an argument like this they shouldn't start it off by being an ass lol.

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai13d ago (Edited 13d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio13d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing13d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9213d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit13d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing13d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9213d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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80°

(For Southeast Asia) New Price Changes for PS5, PS5 Pro, and PlayStation Portal remote player

For Southeast Asia, new price changes.

Prices effective starting May 1st, 2026.

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blog.playstation.com
16d ago Replies(1)
BeHunted15d ago

Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses

andy8515d ago

Lets be honest raising prices doesn't do that when no one's buying it. I imagine the profit it greater selling 10 times more at a lower price

Pergele15d ago

Whatever you say buddy, let's all wear the tinfoil hats.

IceKoldKilla15d ago (Edited 15d ago )

LMFAO Your comment alone says a lot more about you than anything else. When has one game not selling 10 million copies made a company raise the prices of their console? Then Xbox would be costing $5000 by now lol. You remind of the crazy drug addicts on the street rambling on about conspiracies. xD You sure you don't need a hug, buddy?

ChunkyMonk15d ago

One game that Sony payed $200 million for. lol
Also, you sure were quick to get triggered. Maybe your the one who needs a hug?

Eonjay15d ago

If nothing else, we should be united against the real issue here. AI and unnecessary tariffs that are effecting all gamers.

+ Show (1) more replyLast reply 15d ago
Athlon10115d ago (Edited 15d ago )

The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.

S2Killinit14d ago

Its not the war. Its the RAM issue.

jznrpg14d ago

War is causing gas prices to rise. Transport of everything requires gas so the prices of those items go up as well. So it does have an impact

Athlon10114d ago (Edited 14d ago )

The blockage of the Straight of Hormuz due to the US-Iran war has affected raw components used in semi-conductor manufacturing such as bromine, aluminum, and helium. Iran had attacked the liquified natural gas (LNG) plant in Qatar which is a large producer (1/3 globally) of helium which is used in semiconductor etching. So it's the both the war and the RAM crises.

badz14915d ago

Oh no...should I get the Pro now before the price increase?

70°

Xbox boss: Memory crisis could impact next-gen hardware pricing

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.

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gamedeveloper.com
Eonjay15d ago

When does this end? Its killing everyone. Consoles and PC. And for what? AI? The benefits of AI are completely outweighed by the negatives. And the government should have never allowed one company to buy up all the RAM.

Lexreborn215d ago

This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.

This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.

I’m not even sure MS has that endurance with Xbox yet

Fishy Fingers15d ago (Edited 15d ago )

I mean.... what?

We're at a point that Samsung wont even provide their own phone department ram because they can sell it at higher prices to 3rd parties (AI). Its more profitable to sell the ram than make their own devices with it.

You think because R&D starts 5 years ago the 3rd party component manufacturers will honour that price? They'll sell it to whomever is paying the most today, not some gentlemens agreement they made years ago. AI farms will buy more volume at higher prices than any console manufacturer will. It'll be the same for Playstation.

Lexreborn214d ago

Contractual agreements are not the same as “gentlemen” agreements. If you think that they work with their distributors a month before production then their entire business model is trash. They work with companies like nvidia constantly for building the graphics cards they need. They work with companies that build motherboards years in advance. This is what proper business planning does.

They are not buying components on a whim like a consumer. So again, considering the ram isn’t a singular module and is integrated into the motherboard I highly doubt they wouldn’t have a final schematic that they are supposed to be building around.

If they are delaying production another 3 years then it’s obvious again this is an after though project and is just trying to be responsive to their bad execution they had the last 14 years.

It also isn’t far fetched to use their failure to produce first party titles the last 7 years including the highly anticipated games I mentioned all being cancelled. That they would continue to you know… lie

Sitdown15d ago

You don't really know how this works huh?

Profchaos15d ago (Edited 15d ago )

Helix is going to be stupidly expensive

Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential

I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought

That's going to be ps6 vs Helix

Eonjay15d ago

Yeah with FSR 5 they should be able to offer a much cheaper version of Helix.

Eonjay15d ago

While this does seem to be the case, I am encouraged by the statement from Microsoft about wanting to provide affordable options. If this means a Series S style Helix, at least there will be something affordable being offered.

XBManiac14d ago

Series S is what has killed Xbox Series so... Will they dare?

blacktiger15d ago

It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs

pwnmaster300015d ago

Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

DarXyde15d ago

Another important lesson from this generation: while Nintendo showed us that prices don't necessarily need to ever drop, we've now learned that waiting 1-3 years does carry some risk that prices increase. This generation is just bizarre in all the wrong ways.

LucasRuinedChildhood15d ago (Edited 15d ago )

The factors are largely external. Covid and Russia-Ukraine war causing inflation led to the first price increase in 2022.

Then we get Trump's tariffs increasing hardware prices, AI boom causing a RAM crisis, war on Iran causing a worldwide fuel crisis which impacts the cost of everything.

Gaming doesn't exist in a vacuum. The last few years have been a shitshow and lot of it was definitely avoidable.

DarXyde14d ago

LucasRuinedChildhood,

For sure. No disagreement on the external factors doing a lot of this. Where I have to gently push back however is on two fronts:

1. The pandemic definitely caused some issues: asynchronous development was a big issue and really complicated timelines and affected game quality. At the same time, when it comes to price hikes, it's really difficult to know what was genuine necessity and what was taking consumers for a ride. The pandemic brought about "stag-flation" which was increasing prices and stagnant wages, which was a problem caused by supply chain constraints. There was also "Greed-flation", where companies that were slightly affected or had no issues took advantage of the situation and squeezed everyone citing supply chain issues when there were none.

2. It's definitely true that the tariffs, AI boom, and RAM crisis were all things enabled by tech broligarchs throwing money at this caricature of a world leader, one of them being Satya Nadella. I don't think Sony and Nintendo have contributed much to this problem if at all, but Microsoft's Nadella I feel was instrumental in causing every one of those issues. Microsoft as a company contributed to both candidates (though they gave Harris 4x as much if I recall), but Nadella was all in on letting AI run wild. He paid for unregulated AI, and got a war that's not a war (even though Trump called it that at least five times on television) that screwed up helium access. So for me, I feel that one of the players in the gaming industry is a key architect of these issues, and for that reason I struggle a bit to think of it as "external".

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