Eurogamer:
Digital Foundry investigates Square-Enix's progress on PS4 and Xbox One.
As expected, it's immediately apparent that we're looking at a sub-1080p presentation here. We peg the PlayStation 4 version at 1600x900 while the Xbox One version turns in an even lower 1408x792. Both versions show plenty of aliasing in select conditions but, on the whole, the game's more natural environments appear surprisingly clean with a strong depth of field effect helping to keep shimmering at bay. Edge-smoothing is rather inconsistent, however, with certain elements lacking any sort of anti-aliasing coverage at all. There's no doubt that the game will benefit greatly from a bump up to full 1080p.

Ever play a game a game only to discover at some point it transforms into a horror game? No? Well Netto's Game Room shares six games that do just that!
Not necessarily a ‘horror’ moment, but I remember feeling really tense and anxious when the Flood were first introduced in the original Halo. I never felt more on edge or nervous in that whole game as that moment. I think it was the whole buildup that something terrible was coming but you didn’t know exactly what.
Another non-horror game that had me feeling it was Subnautica. The deep dark depths, and knowing that sea monsters were lurking nearby, had me jumping at every sound.
I remember being scared of the Asylum level in the most recent Thief game from 2014.
A new datamine of game files from Final Fantasy XV has revealed a cut scene from Chapter 14 that didn't make it into the final release.
always liked 15, but the development was shch a shitshow. it could have been so much more.
but Tabata did a good job with what he had regardless
Ff15 was a missed opportunity from square as they transitioned from turn based to real time.
One of the issues is that it was 30 fps. The combat mechanics required precision dodges to activate Noctis teleport ability and it was difficult to do at 30 fps. I am glad they rectified that in FF16. The story and flow also felt like it went through a chopshop similar to how some live service games end up when they are trying to meet a deadline. Those extra episodes they sold as dlc should have been in the maingame.
FF15 is one of the weaker entries in the series.
Ah yes; FF XV.
The beginning of me coming to the realization the series was no longer for me.
That initial trailer with the Leviathan fight was the game I wish we got. The actual retail release was watchdogged to all Hell and while there’s enjoyment to be had in the game, it’s such an incomplete product and so many elements feel so slapped together without any cohesion.
Like, don’t get me wrong, I loved fishing, cooking, and the first third of the game, but I much rather they made a story that didn’t feel barely there and the the last third of the game didn’t feel so rushed and unfinished.
FFXV was underrated in my opinion
I have played all of the final fantasy games, and I loved this game
turn based to me takes too long, I like active battle
the extra dlc and chapters should have been included in the original release, but it is nice that they fixed the game later

Here are the games that will be leaving the Extra and Premium tiers of the PS Plus subscription service in the month of May, 2024.
Absolver Downfall
Abzu
Adrift
Ashen
Elex
Final Fantasy VII
Final Fantasy VIII Remastered
Final Fantasy IX
Final Fantasy X | X-2
Final Fantasy XII The Zodiac Age
Final Fantasy XV Royal Edition
How To Survive 2
I Am Dead
Jotun
Last Stop
Minit
Moster Jam Steel Titans 2
My Friend Pedro
Observation
Sundered Eldritch Edition
The Artful Escape
The Messenger
This Is The Police
This Is The Police 2
World of Final Fantasy
Final Fantasy XV builds on DirectX 11, and the PS4 version perform better at higher resolution than the Xbox One.
Resolution and performance;
"As expected, it's immediately apparent that we're looking at a sub-1080p presentation here. We peg the PlayStation 4 version at 1600x900 while the Xbox One version turns in an even lower 1408x792."
"More detrimental to image quality, however, is the rather poor texture filtering used throughout."
"On PlayStation 4, the game turns in a playable, if somewhat unstable level of performance hovering mostly around 30fps with extended drops to 25-28fps during most combat scenarios."
"However, Xbox One turns in a more concerning level of performance. This version already operates at a lower resolution as it is but despite that, the frame-rate falls pretty far below the PS4 version. On average we're looking at a 5fps deficit in comparison, with precious few scenes ever reaching 30fps. The game immediately feels slower and less refined on Microsoft's platform leaving some of the scenarios feeling downright unplayable."
the Texture quality is very low in this game and the frame rate is bad Specially on Xbox one...but it’s demo and the game in development
i hope the final Version will be alot better
Game is far from finished though
I lol'd at most comments especially at comments over at kotaku with the "what did you think of FFXV demo"
note keywords demo, game isn't finished, this is probably like not even alpha gameplay and people are complaining about glitches and framerates, etc.
don't see the need to analyse so deep into something and then with people moaning fuming wars over it considering it's not even the finished product.
http://www.filmschoolreject...