
Polygon:
ode Name: STEAM has a truly bizarre premise: Abraham Lincoln fakes his own death so he can build a steampunk army of famous literary characters like John Henry and the Cowardly Lion to battle an alien invasion. It's baffling in the best possible way.
If only the incomprehensible choices had stopped at the narrative.
With wild difficulty spikes, intentionally annoying battles and the absolute worst pacing in any game I've ever played, there aren't a whole lot of decisions in Code Name: STEAM that make much sense at all.
Their business practices aren’t perfect, but Nintendo makes games like nobody else. But they also have their fair share of games that nobody played.

Code Name: S.T.E.A.M. is a game that is divisive, to say the least. It’s an underappreciated classic that regularly appears on clearance racks. Which is a shame, given the involvement of Advance Wars and Fire Emblem developer Intelligent Systems and the sorcery it works to get an XCOM-like experience onto the Nintendo 3DS. Especially since now, as it turns five years old, it holds up so well.
The game was great. It would be cool to get a sequel on switch but I'm not sure if it sold well enough to warrant that.

Alex S. from Link-Cable writes: "as we prepare to retire the ol' dual-screen handheld we wanted to take a look at the games that defined the system and which should make their way over to the Nintendo Switch."
I’d just like the remasters of Ocerina of Time and Majoras Mask. Those were both great ports that looked nice and smooth. Would love a proper camera control in OoT that was implemented in MM3D.